Published 2/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.62 GB | Duration: 4h 48m
A comprehensive course for all educator wanting to create and share engaging VR learning products with ease
What you’ll learn
Recognize differences between VR and 360 Media.
Understand crucial concepts and components of 360 Media development.
Develop ideas alongside your other course participants on when to use 360 Learning Media during exchange opportunities through course work and discussion forums
Feel confident to plan your 360 Learning Media production after you have gone through the entire planning cycle of such a project.
Select all the equipment that best suits your needs and is required to create your own 360 Learning Media projects.
Identify and adjust equipment functionalities and settings important for a successful 360 video shoot.
Learn how to successfully manage a 360 Learning Media shooting production.
Know how to edit your own 360 Learning Media footage and how to use 360 Media in corporate learning and academia
Easily determine which 360 Media distribution platform suits your learner’s needs and your organization’s infrastructure with the help of our support tools.
Requirements
No previous experience in VR development or any coding skills are needed.
Attention: To fully benefit from this course and be able to practice creating VR projects, it is highly recommended to have a 360 camera available that can be used throughout this course.
Description
This course helps you learn how to develop your own VR solutions that meet the need of your learners learn how to plan create and share your VR products with ease get access to industry best practices.Create products that can be experienced by anyone anytime and anywhere in the word.This course is for your get access to mindsed’s holistic training materials and exchange knowledge with like-mindsed professional get indulged by your own learning journey and develop the skills needed to create and embed VR learning products in your own curriculum today.At the end of this journey, you will understand what VR learning media is and how VR media can be used for your learning material. You will be able to go through the pre-production, production, and post-production process of a VR media project with confidence, and you will be familiar with the required equipment. At the end of your journey, you will have developed your own VR media project.After the next weeks, you will have gone through concepts and practices that will enable you to:Recognize differences between virtual reality and 360 media.Understand crucial concepts and components of 360 media development.Develop ideas alongside your other course participants on when to use 360 learning media during exchange opportunities through course work and discussion forums.Feel confident to plan your 360 learning media production after you have gone through the entire planning cycle of such a project.Select all the equipment that best suits your needs and is required to create your own 360 learning media projects.Identify and adjust equipment functionalities and settings important for a successful 360 video shoot.Learn how to successfully manage a 360 learning media shooting production.Know how to edit your own 360 learning media footage. And how to use 360 media in corporate learning and academia.Easily determine which 360 media distribution platform suits your learner’s needs and your organisation’s infrastructure with the help of our support tools.All in all, at the end of this course, you will feel comfortable with this new digital learning tool after having gone through the entire planning and production cycle of 360 media artefacts in learning.
Overview
Section 1: Welcome to VR Learning Media Development Course
Lecture 1 First impression are important
Lecture 2 Who is this course meant for?
Lecture 3 Let’s get started, download your material!
Lecture 4 Equipment Needs
Section 2: CHAPTER 1: Virtual Reality and 360 Videos
Lecture 5 Doorway to Virtual Reality & 360 videos
Lecture 6 Setting up a base
Lecture 7 360 turn around
Lecture 8 Zoom in! There is a difference
Lecture 9 Formats that matter
Lecture 10 Seeing the world through VR glasses
Lecture 11 Explore corners in 360 videos
Lecture 12 Convince me
Lecture 13 Seeping 360 videos in adult learning
Lecture 14 Examples over examples
Lecture 15 Diving into 360 videos through examples
Lecture 16 360 videos in your own course
Lecture 17 First ideas
Section 3: CHAPTER 2: Fundamental Concepts of 360 Videos in Learning
Lecture 18 Discover the 360 view of learning
Lecture 19 The virtual reality spectrum
Lecture 20 Game of dimensions and numbers
Lecture 21 When virtual becomes real
Lecture 22 In the middle of the action
Lecture 23 Orientation matters
Lecture 24 As far as the eye can see
Lecture 25 Different visualizations
Lecture 26 Top and bottom
Lecture 27 Stitching 360 videos
Lecture 28 Get to now your camera
Lecture 29 Fundamental concepts in a nutshell
Lecture 30 Come full circle
Section 4: CHAPTER 3: Pre-Production Process
Lecture 31 Plan to succeed
Lecture 32 Impactful planning
Lecture 33 The A in ASSURE
Lecture 34 The S and SMART Objectives
Lecture 35 The S and the 360 learning media decision matrix
Lecture 36 Sharing is caring… Again!
Lecture 37 Assignment Time
Lecture 38 Implementing technology with purpose
Lecture 39 Telling stories
Lecture 40 Elements of successful stories
Lecture 41 Planning the story
Lecture 42 Telling stories – Part I
Lecture 43 Telling stories – Part II
Lecture 44 The behind the scenes
Lecture 45 Where, when and how
Lecture 46 Location scouting mitigation planning
Lecture 47 Points of interest
Lecture 48 Directing action
Lecture 49 Let the lights go on
Lecture 50 Telling 360 stories
Lecture 51 Assignment time
Lecture 52 Lining it up!
Lecture 53 360 storyboarding & block diagram
Lecture 54 Scheduling plan
Lecture 55 Practice makes perfect
Lecture 56 Useful techniques
Lecture 57 Come full circle
Section 5: CHAPTER 4: Equipment Basics for 360 Media Development
Lecture 58 Hands on time
Lecture 59 Focus is on resolution
Lecture 60 Frame rate information
Lecture 61 Frames per second
Lecture 62 The wonders of lenses
Lecture 63 Signal amplitudes
Lecture 64 Capturing sound
Lecture 65 Required equipment
Lecture 66 Equipment check
Lecture 67 Equipment checklist
Lecture 68 Come full circle
Section 6: CHAPTER 5: Production Process
Lecture 69 Camera, roll, action!
Lecture 70 Sketch the scene
Lecture 71 Stabilization, movement, balance
Lecture 72 Audio recording
Lecture 73 Live monitoring
Lecture 74 Shooting techniques
Lecture 75 Recording day!
Lecture 76 Restrospective- Part I
Lecture 77 Restrospective- Part II
Lecture 78 Assignment Time
Lecture 79 Come full circle
Section 7: CHAPTER 6: Post – Production Process
Lecture 80 A 360 look inside the post production process
Lecture 81 Disclaimer
Lecture 82 Keep track of your files
Lecture 83 Managing your files- Part I
Lecture 84 Managing your files- Part II
Lecture 85 Steps to success
Lecture 86 Editing in 2D
Lecture 87 Make it shareable
Lecture 88 Editing on a smartphone
Lecture 89 Editing with coresponding software
Lecture 90 Editing like a pro I
Lecture 91 Editing like a pro II
Lecture 92 Put pieces together
Lecture 93 Come full circle
Section 8: CHAPTER 7: Distribution Platforms
Lecture 94 Content distribution platforms
Lecture 95 Disclaimer
Lecture 96 The sharing workflow
Lecture 97 Evaluate organizational policies
Lecture 98 Share your 360 experience
Lecture 99 Get an email up and running
Lecture 100 Setting up for success
Lecture 101 Facebook- our 360 media friend!
Lecture 102 Youtube- world’s most favourite video platform
Lecture 103 Vimeo- the corporate video hero
Lecture 104 More platforms we know
Lecture 105 Decision matrix
Lecture 106 Utilising technology, media and materials
Lecture 107 Gaining organizational approvals
Lecture 108 Sharing 360 learning media
Lecture 109 U in ASSURE learning model
Lecture 110 Require learner participation
Lecture 111 R in ASSURE learning model
Lecture 112 Evaluate and revise
Lecture 113 E in ASSURE learning model
Lecture 114 Assignment time
Lecture 115 Retrospective- Part III
Lecture 116 Assignment time
Lecture 117 Come full circle
Section 9: CHAPTER 8: 360 Media Equipment & Software
Lecture 118 Equipment and software run through
Lecture 119 Which 360 camera should you buy?
Lecture 120 Secure your VR headset and power source
Lecture 121 Equipment to capture all four corners
Lecture 122 Hearing the difference
Lecture 123 Crop, chop & split
Lecture 124 Come full circle
Section 10: Additional: 360 Pictures for Learning
Lecture 125 More than just a snapshot
Lecture 126 Explore the world in 360 photographs
Lecture 127 Collecting ideas
Lecture 128 Capturing moments
Lecture 129 The final touches
Lecture 130 Adding value
Lecture 131 Get it out there
Lecture 132 Sharing is caring. again!
Lecture 133 Come full circle
Section 11: WRAP UP
Lecture 134 Thank you!
Instructional Designers (ISDs) Marketing Specialists,Learning Experience Designers (LXD),eLearning Developers,Instructors,Content Creators,Teachers,Marketing Specialists,… and anyone who is interested to learn more about creating Virtual Reality projects with ease.
Homepage
https://www.udemy.com/course/vr-learning-media-development/
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