Unreal Engine 5 One Course Solution For Niagara Vfx



Published 1/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.28 GB | Duration: 14h 7m
Use Niagara to create stunning, game-ready VFX in Unreal Engine 5 through a step by step approach


What you’ll learn
Different usage of different niagara emitters and renderer
Create different types of game ready VFX
Create different master materials for VFX
Bake out noise texture directly in Unreal
Create multiple environment FX like dandelion, rain, water fall and etc
Create attacking FX like energy strike, lightning hit and projectiles
Create custom modules for custom particle behaviors
Use blueprint to to program VFX behavior
Use custom niagara module to create character disintegration
Basic concepts behind niagara paramaters/namespaces/function/dynamic input
Requirements
No knowledge needed for Niagara, everything will be done from scratch
Description
Welcome to your unreal engine 5 one course solution for Niagara VFX, in this course ,you are gonna learn how to create different types of VFX like Portal FX, Rain FX, Projectile FX, Energy Strike, character disintegration, and much much more. And we’ll start from the basic.In the first section, you are gonna learn all the basic stuff that you need to know about niagara for creating different VFX by creating dandelion FX and flame thrower. We are first gonna cover the different emitter stages inside of niagara, then start using the sprite renderer to help us to get more familiar with different niagara modules.With all the knowledge and skills we have, in the second section, we are gonna create different types of VFX like portal FX, hit impact FX, butterfily FX, meteror attack, laser attack, energy strike, and projectile FX like blade slash and flying sword. We’ll begin with the portal FX and start modifying our master materials created in the last section to support more VFX features. Then, we’ll use blueprint to create a VFX spawner and use it to spawn this hit impact surface and hit impact body FX. After that, we’ll discuss the 3 most important states a VFX must have in order for it to be complete by creating this meteor attack. After that, we’ll go into blender and create a projectile mesh for our niagara and use blueprint to help us spawn blade slash and flying sword.In the third section, you’ll learn how to create follow the leader FX, rain FX, waterfall FX, different dissolving effect for texture, static mesh and skeletal mesh. We’ll start with all the basic concepts that you must know for creating a custom niagara module, then with the knowledge on niagara paramater, namespaces, we’ll create this follow the leader FX. Then with a liitle bit of vector math and some calculation in our own custom modules, we’re gonna create a more advanced version of it. Then, with all we’ve learned, we’ll look into how to create rain FX, waterfall FX and dissolving FX for texture, static mesh and combine them with distance field to help us dynamic character disintegration.This is going to be the most comprehensive Niagara VFX course that you’ll ever find online and no course covers this wide varitey of things like this one. After taking it, you should be able to create any type of VFX you like.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 What Consists Of A Niagara VFX?
Lecture 3 Important Notes Before You Start
Lecture 4 Create A VFX Project
Lecture 5 How To Get Help?
Section 2: Niagara Basic
Lecture 6 Niagara Basic Section Overview
Lecture 7 First Emitter
Lecture 8 Emitter Stage
Lecture 9 Simple Moving Sprite
Lecture 10 Shape Location
Lecture 11 Forces
Lecture 12 GPU Sprite
Lecture 13 First VFX Material
Lecture 14 Section Challenge: Create Floating Dandeline
Lecture 15 Share Task: Share Your Dandelion FX
Lecture 16 Sub UV Animation
Lecture 17 Start Of Flame Thrower: Create The Main Flame
Lecture 18 Smoke For Flame Thrower
Lecture 19 Section Challenge: Blue Flame And Ember
Lecture 20 Create Heat Distortion
Lecture 21 End Of Flame Thrower: Recap
Lecture 22 Share Task: Share Your Flame Thrower
Lecture 23 Mesh Renderer
Lecture 24 Custom Mesh
Lecture 25 Baking Texture In Unreal
Lecture 26 Draw Material To Render Target
Lecture 27 Ribbon Renderer
Lecture 28 Material Refresher: UV Manipulation
Lecture 29 Create Pan Distort Material
Lecture 30 Create Perlin Noise
Lecture 31 Variation From Voronoi Noise
Lecture 32 Share Task: Share Your Noise Texture
Lecture 33 Section Warp Up
Section 3: Niagara Skill VFX
Lecture 34 Niagara Skill VFX Section Overview
Lecture 35 Set Up The Demo Room
Lecture 36 Start Of Portall FX: Create The Outline Of Portal
Lecture 37 Depth Fade And SubUV Animation
Lecture 38 Center Rotating Particles
Lecture 39 Center Rotating Patterns
Lecture 40 Material Effect With Mesh Renderer
Lecture 41 End Of Portal FX: Background Details And Debris
Lecture 42 Fix The Missing Center Pattern
Lecture 43 Start Of Hit Impact: Create VFX Spawner
Lecture 44 Hit Impact Surface
Lecture 45 End Of Hit Impact: Section Challenge1 – Hit Impact Body
Lecture 46 Section Challenge2: Butterfly FX
Lecture 47 Share Task: Share What You Created
Lecture 48 Start Of Meteor Attack: Anticipation For Meteor Attack
Lecture 49 Meteor Shell Mesh
Lecture 50 Create Shell FX
Lecture 51 Climax For Meteor Attack
Lecture 52 End Of Meteor Attack: Dissipation For Meteor Attack
Lecture 53 Start Of Laser Attack: Create Laser Mesh
Lecture 54 Create Laser Core
Lecture 55 Laser Shell
Lecture 56 Laser Fire Pattern
Lecture 57 End Of Laser Attack: Decoration Particles
Lecture 58 Start Of Energy Strike: Custom Sprite Alignment
Lecture 59 Location Event
Lecture 60 Custom Rotator
Lecture 61 Dynamic Paramaters
Lecture 62 Section Challenge3: More Elements For Climax
Lecture 63 Section Challenge4: Cylinder FX
Lecture 64 End Of Energy Strike: Dissipation
Lecture 65 Share Task: Share Your Energy Strike
Lecture 66 Start Of Projectile FX: Blade Slash Mesh
Lecture 67 Linear Gradient
Lecture 68 BP Projectile Master
Lecture 69 Projectile VFX Spawner
Lecture 70 Blade Slash Variations
Lecture 71 Following Particles
Lecture 72 Ground Particles
Lecture 73 Section Challenge4: Muzzle And Hit Impact VFX
Lecture 74 End Of Projectile FX: Different VFX Meshes
Lecture 75 Section Wrap Up
Lecture 76 Optional Challenge: Create Your Own VFX
Section 4: Custom Niagara Module VFX
Lecture 77 Custom Niagara Module VFX Section Overview
Lecture 78 Custom Niagara Module 101
Lecture 79 Attributes Reader
Lecture 80 Follow The Leader Advanced
Lecture 81 Start Of Rain FX: Frenel
Lecture 82 Liquid Master Dyn Param
Lecture 83 Main Rain Drops
Lecture 84 Generate Collision Event
Lecture 85 Section Challenge: Rain Splash Large
Lecture 86 Ripples
Lecture 87 Check Collision Normal
Lecture 88 End Of Rain FX: Custom Niagara Enums
Lecture 89 More is on the way…
Learners who would like to learn how to use Niagara to create VFX in Uneal Engine 5,Learners who want to learn how to create VFX materials,Learners who want to know how to create VFX meshes,Learners who want to create environment FX
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