Last updated 4/2019
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.55 GB | Duration: 8h 33m
In this course you will learn how to create a 3D PacMan game from scratch in Unity.
What you’ll learn
You’ll learn about pathfinding in a grid.
You’ll have a complete PacMan Game in the end.
Requirements
Unity 4.6+ is a must have, older versions are not working with the Canvas System.
Some basic C# knowledge is a Plus, especially when it comes to debugging.
A 3D Software to create your own 3D Grafics if you like to.
Inkscape or any other Grafics Software you can create grafics in for later UI stuff.
Description
In this Course you will learn how to create your own PacMan Game using the Unity Game Engine & Inkscape for the Grafics. For the functionality we write C# Code in Monodevelop.This course is an Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can. If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!Unity (5.6)You will learn to create the complete process in Unity and setup everything neededI will show you how you can setup the playfield and organize the Hierarchy. We use the Canvas System for Grafics or Score later which requires Unity 4.6+C# (Monodevelop)We will put in functionality with scripts using Monodevelop and C# (you can also use Visual Studio)We will implement A* to simplify pathfinding for the ghostsWe will create all other behaviors the ghosts had in the original gameInkscapeYou will learn the basics how you can create the GraficsĀ on your own using Inkscape. You can also use any other software.Course MaterialAssets separately available! Feel free to create your own.ConclusionAs a result of this course you should be able to create your own levels for a PacMan Game in 3D.So what are you waiting for?Let’s make your dream game a reality!!Level: IntermediateVideo Course Length: ~8hours Unity Version required: 4.6+
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: The Playfield
Lecture 2 Intro Section 2
Lecture 3 Playfield #1 – The Playfield
Lecture 4 Playfield #2 – Setting up Walls & Create Measure Objects
Section 3: Coding A*
Lecture 5 Intro Section 3
Lecture 6 A* Explanation
Lecture 7 Coding #1 – The Nodes
Lecture 8 Coding #2 – Grid #1 – Creating The Grid
Lecture 9 Coding #3 – Grid #2 – Physical Playfield Check
Lecture 10 Coding #4 – Grid #3 – Visualise the Grid
Lecture 11 Coding #5 – Pathfinding #1 – Calculate Node Positions
Lecture 12 Coding #6 – Pathfinding #2 – Find Goal & Check Neighbour Nodes
Lecture 13 Coding #7 – Pathfinding #3 – Find the Optimal Path
Lecture 14 Coding #8 – Pathfinding #4 – Trace Path
Lecture 15 Coding #9 – Pathfinding #5 – Make Path Visible
Section 4: PacMan
Lecture 16 Intro Section 4
Lecture 17 PacMan #1 – Initial Setup
Lecture 18 PacMan #2 – Keyboard Inputs
Lecture 19 PacMan #3 – Physical Collision Check
Lecture 20 PacMan #4 – Time To Move
Section 5: The Ghosts
Lecture 21 Intro Section 5
Lecture 22 Ghost #1 – Clydes first thinking
Lecture 23 Ghost #2 – Clyde Can Move
Lecture 24 Ghost #3 – Clydes Look direction
Lecture 25 Ghost #4 – Clyde Don’t Move Backwards
Lecture 26 Ghost #5 – Statemaschine #1
Lecture 27 Ghost #6 – Statemaschine #2
Lecture 28 Ghost #7 – GhostTargets
Lecture 29 Ghost #8 – Changing Appearance
Lecture 30 Ghost #9 – Scatter State
Lecture 31 Prepare a bigger Scene & Bug Fix
Lecture 32 Ghost #10 – Optimize Scatter State
Lecture 33 Ghost #11 – Home State
Lecture 34 Ghost #12 – Frightend State
Lecture 35 Ghost #13 – Got Eaten State
Lecture 36 Ghost #14 – Cleaning Up
Lecture 37 Ghost #15 – Home & Frightend Timer
Lecture 38 Ghost #16 – Chase & Scatter Timer
Lecture 39 Ghost #17 – Prepare the other Ghosts
Lecture 40 Ghost #18 – Visualize all Ghost pathes
Lecture 41 Ghost #19 – Clydes Personality
Lecture 42 Ghost #20 – Pinky Personality
Lecture 43 Ghost #21 – Inky Personality
Section 6: Game Play Features
Lecture 44 PelletFiller
Lecture 45 Filler Object
Lecture 46 Editor Script #1
Lecture 47 Editor Script #2
Lecture 48 GameManager & Eat Pellets
Lecture 49 Score
Lecture 50 Inky Bug Fix
Lecture 51 Timing Again
Lecture 52 Power Pellets
Lecture 53 Eating Ghosts
Lecture 54 Win Condition
Lecture 55 Lose Life #1 & Reset Ghost
Lecture 56 Lose Life #2 – Reset PacMan
Lecture 57 Lose Condition
Lecture 58 Game Over Scene
Lecture 59 Score for Ghosts
Lecture 60 Pick ups #1 – Create Pickable Objects
Lecture 61 Pick ups #2 – Pickup Spawner
Lecture 62 Extra Lifes
Section 7: User Interface – Final Touches
Lecture 63 User Interface #1 – Canvas
Lecture 64 User Interface # 2 – UI Manager
Lecture 65 Camera Follow
Lecture 66 Main Scene
Lecture 67 Final Touches
If you are interested into creating your games.,If you ever wanted to create your own Pac Man.,If you want to learn Pathfinding.
Homepage
https://www.udemy.com/course/unity-tutorial-pacman-3d/
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