MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.39 GB | Duration: 3h 27m
Gain a strong foundation into the world of procedural terrain generation taught by a 13-year game industry veteran.
What you’ll learn
Create high resolution, highly detailed terrains for rendering or game development.
Texture terrains based on World Machine’s masking and coloring devices.
Gain confidence in which node achieves the desired result.
Assemble macros to simplify terrain construction and keep graphs clean.
Understand what all the values within all the nodes actually do to the terrain.
If you don’t own the Professional version of World Machine, you can download the Basic edition at
http://www.world-machine.com. This course does not require the Pro version.
Some files are required for some lectures of the course. They are included.
Source project files are included.
"Introduction to World Machine" covers everything you need to put you on a solid foundation to construct your own high quality terrains for film or video games.
Guaranteed to be the most exhaustive fundamental overview of World Machine’s toolset online, I’ll cover the effects of each node and how it can be used, and we’ll give special coverage on the Advanced Perlin and Layout generators as well as Macro construction. No philosophy here or long-winded explanations; just functional and practical instruction to help you achieve your goals. Once complete, you’ll also learn how easy it is to take your World Machine creation, texture it, and bring it into the Unity 5 engine.
At the end of the course, you will not just learn World Machine, you’ll understand how other procedural texturing systems can benefit you.
A licensed copy of World Machine is not required!
Who this course is for
This course is aimed at those who want to understand, not just learn, World Machine.
No prior knowledge of World Machine is assumed, but those with some familiarity will also benefit from the course.