The Fearless Inventors Roadmap For Making A Physical Product



Free Download The Fearless Inventors Roadmap For Making A Physical Product
Published 3/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.08 GB | Duration: 1h 42m
How to create and test your first prototype, find great manufacturers, and form a complete business around your product.


Free Download What you’ll learn
Key questions to ask yourself to capture your product idea on paper.
How manufacturing and assembly relates to different types of shipping and insurance.
How to build and test your 1st proof-of-concept product prototype.
The ‘4 Phases of Selling’ plus affordable resources for selling your own product.
How to create an improved prototype and understand regulatory testing.
Patent process overview and what to consider prior to submitting an application.
Questions to ask manufacturers and vendors to avoid hiring wrong product partners.
Organizing your online and offline project documentation.
Marketing elements to consider prior to creating your product and packaging.
How to form a business around your product from entity type to banking choices.
Access 18 hands-on activities serving as your product development roadmap from product concept to consumer.
Requirements
Computer or phone with internet access.
3 ring binder, notebook paper and colored pencils.
OPTIONAL: Notebook seperator tabs and post-its.
Description
Ever watch Shark Tank and think, ‘Hey…my idea is better than that guy’s!’?Or find yourself thinking of new ways to improve existing products? If you’re like me and dream of making a product, but aren’t sure where to begin, The Fearless Inventor’s Roadmap for Making a Physical Product may be for you. I wanted to create a product for most of my life, but thought it was something other people did. Then one day in 2017, I witnessed a near accident between a car and stroller in a crosswalk that led me to create a stroller safety accessory. It was in that moment I decided to stop inventing products in my mind and embrace the fear of the unknown. That stroller product now has 2 registered patents with another pending, it made it past the first round of Shark Tank four times, and earned a vendor contract with the top baby retailer in the country as my very first client. Walking down the product development road can be scary, and the wins aren’t always easy. Throughout this course I share with you my own hard-won lessons learned about:- Initial product design- Building and testing your first prototype- Finding the right vendors and manufacturers- The complexities of shipping and warehousing- Submitting patent applications and conducting patent and trademark searches- Types of insurance you may need to cover your business and product – And other critical elements of making a new product that you can save time and money and even expedite some of your own challenging product decisions. Every activity assigned in this course is designed to move your product from concept idea to the end consumer. I am happy to make myself available for your questions and requests to provide additional course information and updates, so this course can be as valuable as possible for you during your own product development adventure.Reach out to me anytime and I’ll reply as quickly as I can. Let’s do this! *Please note that Closed Captioning will be provided soon.
Overview
Section 1: Getting Started: Your Initial Product Design
Lecture 1 Questions to ask when documenting your new idea.
Lecture 2 Initial product design and determining needed vendors.
Lecture 3 Steps to take after creating your first sketch.
Lecture 4 Who to share your new idea with and what to avoid.
Section 2: Build and Test Your First Proof-of-Concept Prototype
Lecture 5 What is a proof-of-concept prototype and how to build one.
Lecture 6 Create test criteria to confirm your proof-of-concept works.
Section 3: Refining Proof-of-Concept and Regulatory Testing
Lecture 7 How to create an improved next-level product prototype.
Lecture 8 Intro to 3D product printing and hiring a manufacturer.
Lecture 9 Testing your product prototype with target market users.
Section 4: How to Choose the Best Vendors and Manufacturers
Lecture 10 Inquiring about vendor skill and cost-effective insert molds.
Lecture 11 Role of Material Engineers, material substitutes and grades.
Lecture 12 Importance of asking about product tolerances and overages.
Lecture 13 Confirm vendor outsourcing of your project.
Lecture 14 Receiving sample parts prior to your first production run.
Lecture 15 About Prop 65 Warnings and injection mold marks.
Section 5: Marketing and the Role of Product Packaging
Lecture 16 When to start marketing your product.
Lecture 17 Value of industry tradeshows.
Lecture 18 Product packaging and company branding.
Section 6: Must-Know Shipping and Warehousing Tips
Lecture 19 Product transportation and manufacturer warehousing fees.
Lecture 20 Determining shipping costs prior to making product.
Lecture 21 Shipping insurance claims and 3rd party shipping services.
Lecture 22 Product warehousing requirements and options.
Lecture 23 Types of insurance to ship, store and sell product.
Section 7: Selling 101 and Recommended Resources
Lecture 24 The 4 Phases of Selling your product.
Lecture 25 Partnering with Non-Profits and using Affiliate Links.
Lecture 26 Create your Buyers Line Sheet to pitch your product.
Section 8: Product Patenting Overview
Lecture 27 Utility Patent vs Design Patent.
Lecture 28 Provisional and Non-Provisional Patent Applications.
Lecture 29 Patent Searches, Search Reports and Patent Illustrations.
Lecture 30 Getting Patent Pending status.
Lecture 31 Steps to take after Patent Pending status granted.
Section 9: Organize Project Information Digitally and Offline
Lecture 32 What type of project documents to save and file.
Lecture 33 Recommended organizational tools.
Lecture 34 Why consistency is key.
Section 10: 6 Core Steps to Create a Company Around Your Product
Lecture 35 How to form a complete business around your new product.
Beginner inventors who want to develop a product idea from initial concept to consumer.

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