The Complete Bipedal Rigging For Games In Maya Course



Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.24 GB | Duration: 6h 8m


Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!
What you’ll learn
Learn the ins and outs of rigging a bipedal character – from absolute beginning to end
Learn to build a rig, a skeleton, and controllers for your rig from the ground up
Completely rig and skin a character to get it ready for animation
Requirements
Autodesk Maya – Download your free trial copy here – www.autodesk.com/products/autodesk-maya/free-trial
Description
In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.
Included in this course is a copy of the character – both before and after – so that you can follow along, or compare your rig with the instructor.
About the Instructor
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
Overview
Section 1: Introduction to Building the Skeleton and Controllers
Lecture 1 Download Course Files Here!
Lecture 2 Intro, Parenting and Scene Management
Lecture 3 Joint Creation
Lecture 4 Joint Orientation and Mirroring
Lecture 5 Control Handles and Set Driven Keys
Lecture 6 Skinning
Lecture 7 Building the Skeleton 01
Lecture 8 Building the Skeleton 02
Lecture 9 Joint Orientation
Lecture 10 Finish Orientation and Naming
Lecture 11 Building the IKFK Joints
Lecture 12 Control Handles 01
Lecture 13 Control Handles 02
Lecture 14 Control Handles 03
Section 2: Painting Weights, Setting up the IK, and Finer Controls
Lecture 15 Introduction
Lecture 16 Setting up the IK
Lecture 17 Hooking up the Control Handles
Lecture 18 IKFK Switching
Lecture 19 Foot Controls 01
Lecture 20 IKFK Leg Switching Setup
Lecture 21 Painting Weights 01
Lecture 22 Painting Weights 02
Lecture 23 Painting Weights 03
Lecture 24 Foot Controls 02
Lecture 25 Finger Control Setup 01
Lecture 26 Finger Control Setup 02
Lecture 27 Cleaning the Rig, and Conclusion
Lecture 28 Bonus – Dynamic Hair Driven Joints
Lecture 29 Bonus Lecture: Further Learning with 3dmotive
Absolute noobs to rigging or skinning in Maya,Beginners to animation or character modeling

Homepage

https://www.udemy.com/course/3dmotive-the-complete-bipedal-rigging-in-maya-course/

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