Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.52 GB | Duration: 8h 42m
Learn the full sculpting and texturing process for creating this next-gen orc creature using 3ds Max and ZBrush!
What you’ll learn
Learn the complete sculpting and texturing workflow for this Orc character
Learn to use ZBrush and 3ds Max to create a fantastic character model
Learn basic presentation techniques inside of Marmoset
Requirements
3ds Max, ZBrush, and Marmoset
A working knowledge of 3ds Max and ZBrush
Description
In this course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used within ZBrush. In addition, he will also be covering the rendering process within Marmoset to create a final image for this character.
About the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.
Overview
Section 1: Introduction to the Course and Base Body Sculpting
Lecture 1 Introduction
Lecture 2 Mesh Layout and UVs
Lecture 3 zBrush Polygroups
Lecture 4 Sculpting the Body Part 1
Lecture 5 Sculpting the Body Part 2
Lecture 6 Sculpting the Body Part 3
Lecture 7 Sculpting the Body Part 4
Section 2: Polygroups, Subtools, and Detail sculpting
Lecture 8 Introduction
Lecture 9 Polygroups and Subtools
Lecture 10 Sculpting the Pants
Lecture 11 Sculpting the Skulls Part 1
Lecture 12 Sculpting the Skulls Part 2
Lecture 13 Final Skull Details
Section 3: Sculpting the Armor and Weapon
Lecture 14 Introduction
Lecture 15 Sculpting the Belt
Lecture 16 Sculpting the Crotch Plate
Lecture 17 Sculpting the Helmet
Lecture 18 Sculpting the Neck Guard
Lecture 19 Sculpting the Chains
Lecture 20 Sculpting the Shoulders Part 1
Lecture 21 Sculpting the Shoulders Part 2
Lecture 22 Sculpting the Gauntlets
Lecture 23 Sculpting the Legs Part 1
Lecture 24 Sculpting the Legs Part 2
Section 4: Texturing the Orc with Polypainting
Lecture 26 Introduction
Lecture 27 Polypainting the Body
Lecture 28 Polypainting the Glove
Lecture 29 Polypainting the Shorts
Lecture 30 Polypainting the Skulls
Lecture 31 Prepping the Armor
Lecture 32 Polypainting the Helmet
Lecture 33 Polypainting the Neck Guard
Lecture 34 Polypainting the Shoulders
Lecture 35 Polypainting the Crotch Plate
Lecture 36 Polypainting the Belt
Lecture 37 Polypainting the Chains
Lecture 38 Polypainting the Gauntlet
Lecture 39 Polypainting the Thigh Armor
Lecture 40 Polypeinting the Shoes
Lecture 41 Polypainting the Shins
Lecture 42 Finishing the Shoulders
Lecture 43 Polypainting the Weapon
Section 5: Volume 5
Lecture 44 Introduction
Lecture 45 Rendering our Textures
Lecture 46 Creating the Spec Maps
Lecture 47 Marmoset Setup
Lecture 48 Final Render Presentation
Lecture 49 Bonus Lecture: Further Learning with 3dmotive
Intermediate-to-Advanced students with a working knowledge of 3ds Max and ZBrush
Homepage
https://www.udemy.com/course/3dmotive-the-complete-orc-body-character-course/
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