Sculpting Cloth For Games In Zbrush



Last updated 1/2014
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 233.50 MB | Duration: 1h 10m


Learn the process for sculpting cloth wrinkles and folds inside of ZBrush!
What you’ll learn
Learn the basics of sculpting cloth folds and wrinkles inside of ZBrush
Requirements
Pixologic’s ZBrush
Description
In this course, instructor Jim Busike will be covering his process for sculpting wrinkles and cloth within ZBrush. Here he will be discussing various wrinkle types, the creation of alphas, and his process for using those alphas to help sculpt the different types of wrinkles found on his characters. More about the Instructor: Jim Busike has been working in the video game industry since 1998. He spent 10 years working as a character artist. He has worked on Final four 99 – 2003, JetX20, Darkwatch, and The Bourne Conspiracy. He has also worked on several projects freelance including models for Zombie Gunship and Toy Sculpts for Wowwee and Outlaw Miniatures. Jim now teaches full time at The Art Institute – Inland Empire.
Overview
Section 1: Sculpting Cloth and Wrinkles for Games in ZBrush
Lecture 1 Introduction
Lecture 2 Wrinkle Types
Lecture 3 Creating the Alphas
Lecture 4 Sculpting Wrinkles 01
Lecture 5 Setting Up the Mesh
Lecture 6 Sculpting Wrinkles 02
Lecture 7 Sculpting Wrinkles 03
Lecture 8 Sculpting Wrinkles 04 and closing
Intermediate users of ZBrush looking to learn how to sculpt proper cloth folds and wrinkles

Homepage

https://www.udemy.com/course/3dmotive-sculpting-cloth-for-games-in-zbrush/

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