Sci-Fi 3D Game Environment Design Modeling & Texturing



Last updated 10/2019
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.69 GB | Duration: 27h 6m
Learn How to Create a Sci-fi Scene using 3ds Max, Substance, Photoshop & Unity


What you’ll learn
Create a 3D environment suitable for games
Learn High Definition Rendering Pipeline in Unity
Bake clean maps and create Trim Sheets
Gain understanding on how to create realistic lighting to set the mood
Create UV layouts correctly and efficiently
Learn how to apply dirt and grime using Substance
Requirements
Basic knowledge of 3ds Max, Substance Painter, Photoshop, and Unity
Description
Instructor InfoManuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it’s best to wear as many hats as possible. Course Info In this course, you will learn how to build a professional sci-fi environment from scratch using 3ds Max, Substance, Photoshop and Unity. You will be taken through the whole workflow from the initial modeling to the final built and render within Unity. As a freelancer, being efficient is a very valuable asset. In this course, you will learn how to save lots of time when building an complete detailed environment. Making an environment for games is an exciting task and hope you join this journey of taking a small 2d concept to the final 3d game-ready level.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Modeling
Lecture 2 Intro to Project
Lecture 3 Scene Blockout
Lecture 4 Floor Modeling Part 1
Lecture 5 Floor Modeling Part 2
Lecture 6 Palm Reader Modeling
Lecture 7 Computer Panel Modeling
Lecture 8 Trim Sheet Part 1
Lecture 9 Trim Sheet Part 2
Lecture 10 Trim Sheet Part 3
Lecture 11 Table Modeling Part 1
Lecture 12 Table Modeling Part 2
Lecture 13 Table Modeling Part 3
Lecture 14 Table Modeling Part 4
Lecture 15 Door Modeling Part 1
Lecture 16 Door Modeling Part 2
Lecture 17 Door Modeling Part 3
Lecture 18 Door Modeling Part 4
Lecture 19 Computer Modeling Part 1
Lecture 20 Computer Modeling Part 2
Lecture 21 Scene Fixes
Lecture 22 Wall Modeling Part 1
Lecture 23 Wall Modeling Part 2
Lecture 24 Wall Modeling Part 3
Lecture 25 Wall Modeling Part 4 (Roof Elements)
Lecture 26 Final Modeling Refinements
Lecture 27 Gadget Modeling
Section 3: Unwrapping
Lecture 28 Unwrapping Intro
Lecture 29 UVW1
Lecture 30 Unwrapping the Door Part 1
Lecture 31 Unwrapping the Door Part 2
Lecture 32 Unwrapping the Table Part 1
Lecture 33 Unwrapping the Table Part 2
Lecture 34 Unwrapping the Computer and Panel
Lecture 35 Unwrapping the Walls Part 1
Lecture 36 Unwrapping the Walls Part 2
Lecture 37 Unwrapping Wall Panels
Lecture 38 Unwrapping the Gadget
Lecture 39 Trim Sheet 2 Part 1
Lecture 40 Trim Sheet 2 Part 2
Lecture 41 Trim Sheet 2 Part 3
Lecture 42 Unwrapping the Floor and Adding the Trim
Lecture 43 Adding the Trim to the Computer Panel
Lecture 44 Adding the Trim to the Roof
Lecture 45 Adding the Trim to the Roof Column
Section 4: Texturing
Lecture 46 Asset Preparation
Lecture 47 Adding Details in Substance Painter
Lecture 48 Adding Details to the Door
Lecture 49 Creating the Materials
Lecture 50 Texturing the Door
Lecture 51 Door Weathering
Lecture 52 Texturing the Door Wall
Lecture 53 Texturing the Palm Reader
Lecture 54 Extra Wall Detail
Lecture 55 Door Wall Final Touches
Lecture 56 Texturing the Roof
Lecture 57 Texturing the Columns
Lecture 58 Texturing the Roof Column
Lecture 59 Texturing the Lamp
Lecture 60 Texturing the Floor Part 1
Lecture 61 Texturing the Floor Part 2
Lecture 62 Computer Wall Texturing (Photoshop)
Lecture 63 Computer Wall Texturing Part 1
Lecture 64 Computer Wall Texturing Part 2
Lecture 65 Computer Wall Texturing Part 3
Lecture 66 Computer Wall Texturing Part 4
Lecture 67 Creating an Alpha Symbol
Lecture 68 Computer Wall Render and Fixes
Lecture 69 Creating a Tiling Alpha in Photoshop
Lecture 70 Texturing the Table in Photoshop
Lecture 71 Adding Details to the Table
Lecture 72 Adding Color to the Table Part 1
Lecture 73 Adding Color to the Table Part 2
Lecture 74 Texturing Wall A
Lecture 75 Texturing Wall B
Lecture 76 Texturing Remaining Walls
Lecture 77 Gadget Texturing
Section 5: Unity Setup
Lecture 78 Unity Intro
Lecture 79 Unity Fixes
Lecture 80 Preparing the Textures for Unity HDRP
Lecture 81 Setting up Unity
Lecture 82 Working in Unity Part 1
Lecture 83 Working in Unity Part 2
Lecture 84 Working in Unity Part 3
Lecture 85 Working in Unity Final
Lecture 86 BONUS LECTURE
Lecture 87 BONUS LECTURE (Setting up HDRP Manually)
Anyone who wants to know how to create a 3D game environment,Anyone who wants to take their 3D environment creation skills to the next level
Homepage

https://www.udemy.com/course/sci-fi-environment/

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