Last updated 11/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 439.90 MB | Duration: 0h 39m
Python meets retro!
What you’ll learn
The students will get the required knowledge to make their own games.
Requirements
Python 3.7.0 is the only requirement, it should work on older Python3.* versions too.
Description
Hello,If you are a child of the 80’s and 90’s you propably grew up playing games on nintendo and other gaming platforms. This experience is now brought to you by python and the pyxel module. My course is about teaching you the building blocks that enable you to create your own games. The pyxel module has the below features:Runs on Windows, Mac, and LinuxCode writing with Python3Fixed 16 color palette256x256 sized 3 image banks256x256 sized 8 tilemaps4 channels with 64 definable sounds8 musics which can combine arbitrary soundsKeyboard, mouse, and joystick(WIP) inputsImage and sound editorBy the end of the course you will be able to create a game with a moving block collecting stars and pixels for points. Cheers,Daniel
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Hello World
Lecture 3 Class Based Hello World
Lecture 4 Install examples
Lecture 5 Drawing shapes
Lecture 6 Moving around
Lecture 7 Adding objects
Lecture 8 Collision Detection
Lecture 9 Adding music
Lecture 10 Outro
Anyone who grew up playing the games we call nowadays "retro" and who is in love with python programming!
Homepage
https://www.udemy.com/course/pyxel-a-retro-game-engine-for-python/
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