Last updated 2/2019
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.46 GB | Duration: 7h 1m
Learn to Model a weaponized Dreadnought Mech for Games or Animation
What you’ll learn
Students will learn to create and understand custom shortcuts and the advantages to utilizing them
Students will learn to explore a variety of techniques to create a moderately polygon-heavy mesh
Students will be able to use shortcuts to make a more efficient workflow.
Requirements
Students need to be familiar with 3ds Max so that they can understand the parameters of custom shortcuts and modeling
Description
Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding methodologies helps you to understand when best to use shortcuts and how to use them efficiently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and this course is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edge loops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh.More about the Instructor:Having 25 years of experience in the video game development/entertainment arenas, Stephen G. Wells is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything, he enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Overview
Section 1: Interface and 3ds Max Basics
Lecture 1 Download Source files here!
Lecture 2 Introduction
Lecture 3 Interface and Custom UI
Lecture 4 Shortcuts and Begin Modeling
Lecture 5 Creating the Grill
Lecture 6 Booleans and Neck Work
Lecture 7 Creating the Skull
Section 2: Booleans, Splines, Shells, and Details
Lecture 8 Introduction
Lecture 9 The Upper Body and Arm Socket
Lecture 10 Instancing the Upper Arm
Lecture 11 Boolean the Forward Exhaust Ports
Lecture 12 Using Splines to Create the Shoulders
Lecture 13 Shelling and Adding Screws and Spikes
Section 3: Expanding on the Modeled Details
Lecture 14 Introduction
Lecture 15 Creating the Hip Joint
Lecture 16 Creating Legs Bones and Booleans
Lecture 17 Fixing the Upper Leg
Lecture 18 Finishing the Shin
Lecture 19 Toes with Splines
Lecture 20 Finishing Toes and the Foot
Section 4: Refining the Legs, Arms, Back, and Shoulders
Lecture 21 Introduction
Lecture 22 Doubling the Leg to be the Arm
Lecture 23 Building the Inner Supports
Lecture 24 Finishing the Supports for the Spine
Lecture 25 Creating the Backpack and Ammo Drum
Lecture 26 Adjusting the Shoulders to Hinge the Backpack
Section 5: Refining the Weapons and Setting Asset Normals
Lecture 27 Introduction
Lecture 28 Creating the Exhausts with Insetting
Lecture 29 Starting the Gun with Edge Extrusion
Lecture 30 Finishing the Gun and Scaling the Bullet
Lecture 31 Creating the Ammo Band and Refining Elements
Lecture 32 Bullets Following a Path and Spline Hoses
Lecture 33 Face Weighted Normals
Lecture 34 Bonus Lecture: Further Learning with 3dmotive
Intermediate students who want to use a variety of methodologies to create a mechanical monstrosity
Homepage
https://www.udemy.com/course/3dmotive-modeling-a-sci-fi-dreadnought-character-with-3ds-max/
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