Master 3D, From Zero To Hero Vol.7 Create To Batman



Last updated 2/2019
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.87 GB | Duration: 6h 51m


You will learn to create anatomically correct characters with Zbrush, whether normal characters or superheroes
What you’ll learn
You will apply the anatomy concepts presented in the first 3 courses of 3D Character Creation; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands" and Feet, of course this is not an impediment to see the course.
At the end of the course, you will understand the steps for the creation of a 3D character applying the process used in a world class production.
You will understand the proportions that you must apply to a character to give him the appearance of a normal character or Superhero.
You will understand how to manage files of millions of polygons, lower them to a much lower resolution while preserving details or textures.
Requirements
The course is developed in the software Zbrush R7, so it is important that you have the program installed on your computer, on the Pixologic website you will find a free version for 45 days (trial).
If possible, it is ideal that you have seen the first three parts of the course Creating 3D characters; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands" and Feet, of course this is not an impediment to see the course.
Both the syllabus and the visual references are related to the human body (Masculine and Feminine) so it is important to understand that they are reviewed within a learning environment.
Have attitude, willingness and desire to learn!
Description
The course was developed in the software of Zbrush R7, so it is important that you have installed the program on your computer, on the website of Pixologic, a free version for 45 days (test).Where possible, it is ideal that you have seen the first three parts of the course. Creation of 3D characters; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands and Feet, of course this is not an obstacle to the course.- Both the title and the visual references are relative to the human body, so it is important to understand that they are reviewed within a learning environment.Have attitude, willingness and desire to learn!
Overview
Section 1: Introduction and files
Lecture 1 Introduction and files for reference
Section 2: Blocking phase 1: Z spheres
Lecture 2 Z_spheres_part1
Lecture 3 z_spheres_part2
Lecture 4 z_spheres_part3
Lecture 5 draw_panel_part1
Lecture 6 draw_panel_part2
Section 3: Blocking phase 2: Base mesh
Lecture 7 model_adjustment_to_the_references_part1
Lecture 8 model_adjustment_to_the_references_part2
Lecture 9 model_adjustment_to_the_references_part3
Lecture 10 model_adjustment_to_ref
Lecture 11 strokes_pect_Abs_bic
Lecture 12 model_adjustmen_to_the_references_part6
Lecture 13 model_adjustment_to_the_references_part7
Lecture 14 Head_adjustment_to the_ref
Section 4: First layer of detail
Lecture 15 Final_adjustment_to the_ref
Lecture 16 Head_part1
Lecture 17 Body_part2
Lecture 18 symmetry_adjustment
Lecture 19 forearm
Lecture 20 Hand_part1
Lecture 21 Hand_part2
Lecture 22 Back_and_shoulder
Lecture 23 latissimus dorsi_and_serratus
Lecture 24 Abs_and_torso
Lecture 25 Arms_adjustments_part1
Lecture 26 Arms_adjustments_prt2
Lecture 27 torsos`s_Tweak
Lecture 28 Queadriceps_Femoris
Lecture 29 Calf_area
Lecture 30 Face_whit_polypaint_and_Zremesher
Section 5: Detailing the face
Lecture 31 Superficial_face_part1
Lecture 32 Superficial_face_part2
Lecture 33 Superficial_face_part3
Lecture 34 Mesh_Optimization
Lecture 35 Body_adjustments
Section 6: Suit Extraction
Lecture 36 Clase 36: Guantlets Extraction
Lecture 37 Clase 37: Boots and torso Extraction
Lecture 38 C38 Mask Extraction part 1
Lecture 39 C39 Mask Extraction part 2
Section 7: Guantlets Details
Lecture 40 C40 Guantlets Details
Lecture 41 C41 Guantlets Details Fingers
Lecture 42 C42 Guantlets Details Interior part1
Lecture 43 C43 Guantlets Details Interior part2
Lecture 44 C44 Guantlets Details Exterior
Lecture 45 C45 Guantlets Deatils Forearm 01
Lecture 46 C46 Guantlets Deatils Forearm 02
This course is aimed at any character creation student who is about to start classes or if he has been creating them for a while and wants to improve his technique, this course will be very useful.,If you have problems developing characters of high complexity, these classes will give you tools and clear knowledge to manage the complexity of those characters.

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