Make An Angry Birds Clone In Unity Complete 2D Puzzle Game!



Last updated 12/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.67 GB | Duration: 11h 39m
Build a casual game from start to finish! Make art from scratch in Adobe™ Illustrator™. Code in C# and build a game now!


What you’ll learn
Build an Angry Birds clone game in Unity®
Create artwork in Illustrator.
Code in C#.
Integrate art into Unity®
Requirements
Unity® 2017.1 (for game set-up and coding)
Illustrator or a free program like Gimp (to make 2D art)
This course was recorded on a Mac computer, but you can use a PC.
Description
This course was funded by a wildly successful Kickstarter.
Let’s make a casual puzzle game! Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game from scratch.
Do you love Angry Birds? You can make your own game inspired by it!
After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.
Glauco Pires will take you through the process of coding a game in Unity® from scratch. Kevin Liao will teach you how to create all the artistic elements for the game. Kevin will teach this section of the course in Illustrator to make original 2D art.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!
Overview
Section 1: Introduction to the Course
Lecture 1 Introduction to the Course
Section 2: Introduction to Illustrator
Lecture 2 Illustrator Introduction
Lecture 3 New File and Navigation
Lecture 4 General Directions
Lecture 5 Pen Tool
Lecture 6 Line Segments
Lecture 7 Shape Tools
Lecture 8 Colour Filling
Lecture 9 Paintbrushes
Lecture 10 Pencil Tools
Lecture 11 Rotation and Reflection
Lecture 12 Scale Tools
Lecture 13 Width Tool
Lecture 14 Shape Builder Part 1
Lecture 15 Shape Builder Part 2
Lecture 16 Shape Builder Part 3
Lecture 17 Free Transform
Lecture 18 Perspective Tool
Lecture 19 Mesh Tool
Lecture 20 Gradient Tool
Lecture 21 Symbol Sprayer
Lecture 22 Graphing Tools
Lecture 23 Layers
Lecture 24 Illustrator Fun Part 1
Lecture 25 Illustrator Fun Part 2
Lecture 26 Illustrator Fun Part 3
Section 3: Creating the Art Assets (Illustrator Projects)
Lecture 27 Drawing Angry Bird
Lecture 28 Painting Angry Bird
Lecture 29 Bird Shape Edit
Lecture 30 Making a Box
Lecture 31 Making Logs
Lecture 32 Making Slingshot
Lecture 33 Enemy Characters
Lecture 34 Exporting and Renaming Assets
Section 4: Introduction to Unity Section 1
Lecture 35 Introduction
Lecture 36 Unity Editor
Lecture 37 Moving a Cube
Lecture 38 Materials
Lecture 39 Lights
Lecture 40 Particle System
Lecture 41 Applying Physics
Lecture 42 Asset Store
Section 5: Introduction to Unity Section 2 (Coding)
Lecture 43 Introduction
Lecture 44 Variables
Lecture 45 Methods
Lecture 46 If Blocks
Lecture 47 Loops
Section 6: Introduction to Unity Section 3 (Inputs)
Lecture 48 Introduction
Lecture 49 Key Presses
Lecture 50 Moving a Player
Lecture 51 Jumping
Lecture 52 Moving Forward
Lecture 53 Cycling Cameras
Section 7: Introduction to Unity Section 4 (Prefabs)
Lecture 54 Introduction
Lecture 55 Introduction to Prefabs
Lecture 56 FAQ on Instantiating Objects
Lecture 57 Random Angles
Lecture 58 FAQ on Destroying Objects
Lecture 59 Explosion Effect
Lecture 60 Adding Explosion Effects
Section 8: Creating the Game (Unity Projects)
Lecture 61 Project Setup
Lecture 62 Activating Physics
Lecture 63 Preparing to Launch
Lecture 64 Launching Logic
Lecture 65 Dragging Feedback
Lecture 66 Smoothing the Launch
Lecture 67 Enemy Characters
Lecture 68 Physics Materials
Lecture 69 Obstacles
Lecture 70 Prefabs
Lecture 71 Targets
Lecture 72 Dynamically Adding a Bird
Lecture 73 Events
Lecture 74 Interface
Lecture 75 Multiple Birds
Lecture 76 Win and Lose
Lecture 77 Scoring Logic
Lecture 78 Level Design
Lecture 79 Bird Airtime Adjustments
Lecture 80 Slingshot
Lecture 81 Sound Effects
Lecture 82 Challenge Time
Section 9: Resources
Lecture 83 ($2000 value!) Source Files
Lecture 84 Please leave us a rating!
Lecture 85 Bonus Lecture: Get 130 courses.
Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.

Homepage

https://www.udemy.com/course/completeunitypuzzlegame/

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