Last updated 6/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.14 GB | Duration: 6h 42m
Build a 3D pathfinding game with C#. Mine a unique world using NavMesh artificial intelligence. Make cutting-edge games!
What you’ll learn
learn to code for game development in Unity C#
make a game that uses artificial intelligence
use a navigation mesh to add pathfinding logic to your game
learn cutting-edge tools that will put you ahead of other game developers!
Requirements
Unity 2017.3.0f3 or higher
Description
Explore with a smart character! Learn to build a spaceship on a planet.Welcome to Mammoth Interactive’s NavMesh course with Glauco Pires. In this course you will program a spaceship in a three-dimensional game.A wildly successful Kickstarter funded this courseWith artificial intelligence your ship character will learn to explore a planet. The ship will travel around craters, rocks, aliens and buildings in a 3D world.You will make a good pathfinding system to find the best path for the player to navigate to wherever you click.Glauco has a decade’s experience in game development. He makes games in Unity, Unreal, and HTML languages. He works with languages like C#, C++, and JavaScript.straightforward coding skillsclean development techniquesthoughtful developer adviceWith Glauco you will learn to make games in the most efficient and cleanest way possible.Why you need artificial intelligence in gamesWith artificial intelligence, you can make your games more.complexrandominterestingvaluable.without putting in more effort thanks to algorithms.Old games – the very first computer games – were simple and straightforward.These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike.Enroll now! This course’s topic is bulletproof knowledge. Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews.This offer won’t last forever – sign up now to meet Glauco
Overview
Section 1: Gameplay
Lecture 1 Gameplay
Section 2: Unity Intro
Lecture 2 Have Unity experience? Jump to Section 6!
Lecture 3 Unity Intro
Lecture 4 Unity Editor
Lecture 5 Moving a Cube
Lecture 6 Materials
Lecture 7 Lights
Lecture 8 Particle System
Lecture 9 Applying Physics
Lecture 10 Asset Store
Section 3: C# Coding – Unity Intro
Lecture 11 C# Coding Intro
Lecture 12 Variables
Lecture 13 Methods
Lecture 14 If Blocks
Lecture 15 Loops
Section 4: Inputs – Unity Intro
Lecture 16 Inputs Intro
Lecture 17 Key Presses
Lecture 18 Moving a Player
Lecture 19 Jumping
Lecture 20 Moving Forward
Lecture 21 Cycling Cameras
Section 5: Prefabs – Unity Intro
Lecture 22 Section Intro
Lecture 23 Prefabs Intro
Lecture 24 FAQ on Instantiating Objects – Unity
Lecture 25 Random Angles
Lecture 26 FAQ on Destroying Objects – Unity
Lecture 27 Explosion Effects
Lecture 28 Adding Explosion Effects
Section 6: Starship Unity Game with NavMesh
Lecture 29 (Files) Source Code and Art Assets
Lecture 30 Introduction
Lecture 31 Project Setup
Lecture 32 Building an Environment
Lecture 33 Camera Follow
Lecture 34 Raycasts
Lecture 35 NavMesh
Lecture 36 NavMesh Agent
Lecture 37 Adjusting Agent Types
Lecture 38 Agent Steering
Lecture 39 Slopes
Lecture 40 Minerals
Lecture 41 Mining Ore
Lecture 42 Transparency
Lecture 43 Interface and Tutorial
Lecture 44 Integrating Sounds
Lecture 45 Conclusion and Challenge
Lecture 46 Please rate this course
Lecture 47 Bonus Lecture: Newsletter
Take this course if you want to be a game developer with unique skills,Take this course if you want to make games with smart automated features
Homepage
https://www.udemy.com/course/aiunitygame/
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