Make A 3D Portals Clone In Unity® And Blender From Scratch!



Last updated 5/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.94 GB | Duration: 10h 28m
Learn to build a first person shooter game using portals in Unity®. Create the FPS game’s art from scratch in Blender.


What you’ll learn
Build a 3D game in Unity®.
Code in C#.
Use Blender and navigate its interface.
Build 3D models in Blender.
UV map and unwrap your models.
Integrate the art from Blender into Unity®.
Build video game levels.
Create your own materials.
Learn the basics of animation.
Requirements
Programs Blender, Unity, Photoshop, Crazy Bump & Gimp
This course was recorded on a Mac computer, but you can use a PC.
Description
In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game. ⭐ ⭐ ⭐ ⭐ ⭐ First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.Let’s get started!
Overview
Section 1: Let’s Make Some Games
Lecture 1 Download Blender and Unity
Lecture 2 Gameplay!
Section 2: Source Code (Files)
Lecture 3 Source Code (Resources)
Section 3: 01G. Introduction to Unity
Lecture 4 1. Downloading Unity
Lecture 5 2. Unity Editor
Lecture 6 3. Hello World
Lecture 7 4. Variables
Lecture 8 5. Methods
Lecture 9 6. Loops
Lecture 10 7. Positioning
Section 4: 02G. First Person, Boxes
Lecture 11 1. Enabling First Person Mode
Lecture 12 2. Adding a Box
Lecture 13 3. Clicking Logic
Lecture 14 4. Raycasts
Lecture 15 5. Grabbing Class
Lecture 16 6. Moving the Box
Lecture 17 7. Adjustments and Prefabs
Section 5: 03G. Buttons and Doors
Lecture 18 1. Designing a Button
Lecture 19 2. Trigger Colliders
Lecture 20 3. Pressure Identification
Lecture 21 4. Button Animation
Lecture 22 5. Button Color
Lecture 23 6. Designing the Door
Lecture 24 7. Opening the Door
Lecture 25 8. Connecting the Button and the Door
Lecture 26 9. Orb
Section 6: 04G. Portals
Lecture 27 1. Portal Areas
Lecture 28 2. Getting the Hit Points
Lecture 29 3. Spawning Portals
Lecture 30 4. Normals
Lecture 31 5. Teleporting
Lecture 32 6. Adjusting Teleporting Angles
Lecture 33 7. Portal Rendering
Section 7: 05G. Interface and level management
Lecture 34 1. Game Interface
Lecture 35 2. Menu Scene
Lecture 36 3. Starting Level 2
Lecture 37 4. Finishing Level 2
Lecture 38 5. Level Flow
Section 8: Introduction to Blender
Lecture 39 Introduction to Blender
Section 9: Art Assets (Files)
Lecture 40 Art Assets (Resources)
Section 10: 06K. Portal Gun
Lecture 41 1. Gun
Lecture 42 2. Gun Unwrap
Lecture 43 3. Portal Gun Base Colors
Lecture 44 4. Portal Gun UV Saving
Lecture 45 5. Portal Gun Texturing
Lecture 46 6. Gun Texturing Continued
Section 11: 07k. Props and Pieces
Lecture 47 1. Button
Lecture 48 2. Button UV
Lecture 49 3. Button Texturing
Lecture 50 4. Button Crazybump
Lecture 51 5. Cables
Lecture 52 6. Cables Texturing
Lecture 53 7. Cables Crazybump
Lecture 54 8. Simple Block
Section 12: 08k. Scenes Pieces
Lecture 55 1. Walls
Lecture 56 2. Walls and Floors UV
Lecture 57 3. Walls and Floors Exporting
Lecture 58 4. Floor and Wall Normal and Specular Mapping
Lecture 59 5. Floor Texturing
Lecture 60 6. Wall Texturing
Lecture 61 7. Doors
Lecture 62 8. Door UV Wrapping
Lecture 63 9. Door Exporting
Lecture 64 10. Door Textured
Lecture 65 11. Door Unwrap Fixing
Lecture 66 12. Door Normals and Unity Assembly
Lecture 67 13. Unity Wall Texturing
Lecture 68 14. Unity Floor Texturing
Section 13: 09G. Integrating Art
Lecture 69 1. New Box
Lecture 70 2. New Button
Lecture 71 3. New Wires
Lecture 72 4. New Doors
Lecture 73 5. New Walls
Lecture 74 6. New Floor and Ceiling
Lecture 75 7. Updating Level 2
Lecture 76 8. Portal Gun
Lecture 77 9. Cleaning up the Project
Lecture 78 10. Adjusting Wall and Floor Materials
Lecture 79 11. Materials for the Door
Lecture 80 12. Button and Cables Materials
Lecture 81 13. Portal Gun and Final Touches
Lecture 82 14. Challenge Time!
Section 14: Student Resources
Lecture 83 Source Code & Art Assets
Lecture 84 Please leave us a rating!
Lecture 85 Bonus Lecture: How to get more content.
Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender

Homepage

https://www.udemy.com/course/make-a-portals-clone-in-unity3d-and-blender-from-scratch/

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