Fusion 360: Tips, Tricks, and Techniques (Updated 09/2021)
Jomarc Baquiran | Duration: 5h 59m | Video: H264 1280×720 | Audio: AAC 48 kHz 2ch | 1,37 GB | Language: English
Fusion 360-the popular 3D design and fabrication tool from Autodesk-is constantly evolving. This weekly series keeps you up to date with the latest and greatest in the Fusion 360 feature set, providing tips tailored for beginners jump-starting their learning journey with this tool. Instructor Jomarc Baquiran presents a new topic each week, highlighting helpful techniques and best practices that you might not find in the Fusion 360 documentation. Tune in every Friday for a new tip to enhance your design workflow.
<details><summary>Contents</summary>000 – Welcome
001 – Z-up for 3D printing
002 – Sketch and modeling environment
003 – Selecting nested objects
004 – Intersect: Protruding text on faces of a cylinder
005 – Center of rotation in camera orbit
006 – Snap to grid and incremental move
007 – Capture Design History
008 – Sharing files inside Fusion 360
009 – File version and file promotion
010 – Custom keyboard shortcuts
011 – Create an arc in the Line command
012 – S key
013 – Redefining sketch planes
014 – Window and crossing selection
015 – Terminating line chain creation
016 – Right-click to grab sketch constraints
017 – Reuse sketch profiles
018 – Find in browser
019 – Click and hold a line
020 – Holding Shift when on hor/ver constraint
021 – Import a CAD file without internet connection
022 – Disabling inferred constraints
023 – 3D sketching
024 – Locking views for render
025 – Selection set
026 – Named views
027 – Component color cycling
028 – DXF files in Fusion 360
029 – Removing material with shell
030 – Dimensioning circle and arc tangent
031 – Object snap in forms
032 – Formulas and mathematical operations in dimensions
033 – Concentric holes
034 – Forward slash on the timeline
035 – Component reference between two faces
036 – Merge bodies into sheet metal
037 – Identifying internal volume
038 – Animate model
039 – Exporting components from an assembly
040 – Adding a thumbnail
041 – Using sketch entities for component reference
042 – Joint limits
043 – Joint origin
044 – Creating a knurl
045 – Create components from bodies
046 – Resetting default view
047 – Multibody part modeling in Fusion 360
048 – Section analysis
049 – Measure tool
050 – Setting multiple viewports
051 – Creating motion studies
052 – Creating a motion link
053 – Contact sets
054 – Cloud credits in Fusion 360
055 – Inserting McMaster-Carr components
056 – Importing SVG files into Fusion 360
057 – Units in values field
058 – Project geometry
059 – Scale entire sketch at first dimension
060 – Show ghosted result body
061 – Mouse pan, zoom, and orbit preferences
062 – New component
063 – Repeat last command
064 – Creating a dimple
065 – Deselect
066 – Select parent
067 – Reset default UI
068 – Reveal folders in Data Panel
069 – Cache project and offline cache
070 – Press and hold to trim
071 – Selecting sketch chained entities
072 – AnyCAD for Fusion 360
073 – Divide and conquer
074 – STL to quads
075 – Add face and edge in sculpt
076 – Add crease in sculpt
077 – Grow selection
078 – Fit curves to mesh section
079 – Desktop connector
080 – Trimming surfaces
081 – Paste new component
082 – Insert Derive
083 – Free move in insert component
084 – Lock to faces in joint origin selection
085 – Understanding chamfers
086 – Inserting tables into drawings
087 – Cost estimation
088 – Arrange tool
089 – DXF import utility
090 – Component versus bodies
091 – Add a command to the toolbar
092 – Text on path
093 – Comments in Fusion 360
094 – Fusion 360 in web browser
095 – Thin extrude
096 – Untrim surface
Homepage
https://www.linkedin.com/learning/fusion-360-tips-tricks-and-techniques
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