Learn To Build Wood Shaders With Substance Designer



Last updated 7/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.78 GB | Duration: 4h 23m


Learn how to create a procedural wood texture in substance designer
What you’ll learn
Create wood in Substance Designer
Properly create textures using the PBR workflow
Make a procedural texture in Substance
Render a texture in Marmoset Toolbag 3
Requirements
Students will need access to Substance designer and Marmoset toolbag 3
Adobe Photoshop or a similar image editing program
Description
In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There’s a lot of Substance goodness to absorb here, so don’t miss this one!
More about the Instructor
Emiel Sleegers is 20 years old and originally from The Netherlands, currently located in the UK. He’s a 3d environment artist working in the game industry and has worked for companies like Playground Games and ubisoft with so far one announced title on his name named: Forza Horizon 3 with another title on the way. He’s a self taught artist who on one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.
Overview
Section 1: Introduction to the Basics of our Shader
Lecture 1 Download Source files here!
Lecture 2 Introduction
Lecture 3 Begin Creating the Height map
Lecture 4 Tweaking Textures for the Height map
Lecture 5 Building More of the Height map Network
Lecture 6 Optimizing the Height map
Lecture 7 Starting the Base Color
Lecture 8 Building the Base Color Network
Lecture 9 Tweaking the Base Color Nodes
Lecture 10 Starting the Roughness Map
Lecture 11 Adding the Finishing Touches
Section 2: Refining and Polishing our Shader
Lecture 12 Introduction
Lecture 13 Starting the Paint Normal Map
Lecture 14 Finishing the Paint Normal Map
Lecture 15 Starting the Paint Diffuse Map
Lecture 16 Finishing the Paint Diffuse Map
Lecture 17 Creating the Procedural Workflow
Lecture 18 Begin with the Final Bark Polish
Lecture 19 Finish the Final Polish
Lecture 20 Bonus Lecture: Further Learning with 3dmotive
Anyone that already has a basic understanding of substance designer and the PBR texturing workflow,Anyone who wants to have a more in-depth knowledge of texture creation in Substance Designer

Homepage

https://www.udemy.com/course/3dmotive-learn-to-build-wood-shaders-with-substance-designer/

Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me


DOWNLOAD FROM RAPIDGATOR.NET
DOWNLOAD FROM RAPIDGATOR.NET

DOWNLOAD FROM UPLOADGIG.COM
DOWNLOAD FROM UPLOADGIG.COM

DOWNLOAD FROM NITROFLARE.COM
DOWNLOAD FROM NITROFLARE.COM

Links are Interchangeable – No Password – Single Extraction