Introduction To Zbrush For Games And Film



Last updated 12/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.31 GB | Duration: 5h 48m


Learn digital sculpting for games and film using ZBrush 4R7
What you’ll learn
Navigate through the UI to those palettes/tools they need for production.
Understand some best practices for production.
Use many of the tools within ZBrush efficiently.
Understand and appreciate using a combination of toolsets and shortcuts to achieve final results.
Requirements
Access to ZBrush
An intermediate understanding of 3d modeling
Description
In this Intro to ZBrush course, students will learn better practices for workflows to move a project from A to Z as well as learn how to use a combination of tools within ZBrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with ZBrush to achieve better results. We’ll explore using the layers palette when adding in details as well as the deformation palette for easy scaling and mirroring. Other key functionalities within ZBrush are the modify topology palette and, especially useful, the transpose action tools. Both have a great number of features to facilitate our workflow and help speed up the process of production. We’ll look to create separate elements in separate Ztools and then merge each mesh into one single scene for a final completed piece.
More about the Instructor
Having 25 years of experience in the videogame development/entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. He’s done pretty much everything, and enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Overview
Section 1: Learning the Interface
Lecture 1 Download Course Files Here!
Lecture 2 Introduction
Lecture 3 Importing and Matcaps
Lecture 4 Side Menus
Lecture 5 Polygroups and Brushes
Lecture 6 Brushes and Masking
Lecture 7 Polypainting and Transpose Lines
Lecture 8 Top Menu and Saving Files
Lecture 9 Spotlight
Section 2: Sculpting Topology
Lecture 10 Introduction
Lecture 11 Dynamesh
Lecture 12 Clip Curve with Transpose
Lecture 13 Zremesher
Lecture 14 Slice Curves and Edgeloops
Lecture 15 Zremesher
Lecture 16 Modifying Topology
Lecture 17 Qmesher
Lecture 18 Proxy Model with Qmesher
Section 3: Stone and Block sculpting
Lecture 19 Introduction
Lecture 20 Adding Noise to Plaque
Lecture 21 Using Alphas on Plaque
Lecture 22 Plaque Details
Lecture 23 Stone Block Chiseling
Lecture 24 Stone Block Edge Work
Lecture 25 Adding Gouges to Stone
Lecture 26 Using Surface for Final Details
Section 4: Sculpt Refinement and Final Pass
Lecture 27 Introduction
Lecture 28 Detailing the Tentacle
Lecture 29 Posing the Tentacle
Lecture 30 Creating a Stone Wall
Lecture 31 Creating the Mausoleum Walls
Lecture 32 Adjusting Blocks Into Stairs
Lecture 33 Modifying the Columns
Lecture 34 Tweaking the Roof and Tentacles
Lecture 35 Final Touches
Lecture 36 Bonus Lecture: Further Learning with 3dmotive
Beginning students who want to have their horizons expanded.,Anyone ready to dive into digital sculpting for games and film

Homepage

https://www.udemy.com/course/3dmotive-introduction-to-zbrush-for-games-and-film/

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