Introduction To Substance Designer For Games And Film



Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 435.23 MB | Duration: 1h 22m


Learn to create stunning PBR-ready materials and shaders using Allegorithmic’s powerful software!
What you’ll learn
Learn the basics of creating shaders and materials using Substance Designer
Create a simple, tiling texturing using both Maya and ZBrush
Requirements
Allegorithmic’s Substance Designer software
Maya and ZBrush are demonstrated, but not mandatory
Description
In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his joirney into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. And to wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state.(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
Overview
Section 1: Introduction to Substance Designer
Lecture 1 Overview of the Course
Lecture 2 Sculpting the Tiles
Lecture 3 Placing the Tiles
Lecture 4 Making a Diffuse and Normal Map
Lecture 5 Finishing the Diffuse and Normal Map 01
Lecture 6 Finishing the Diffuse and Normal Map 02
Lecture 7 Finishing the Textures and Marmoset Rendering
Lecture 8 Bonus Lecture: Further Learning with 3dmotive
Intermediate-to-Advanced 3d artists interested in speeding up your custom shader and material creation,This course is not intended for beginners. A strong understanding of 3d principles and material creation is expected.,A moderate understanding of ZBrush is helpful, though not mandatory. Any similar 3d asset as shown in the demo can be used.

Homepage

https://www.udemy.com/course/3dmotive-introduction-to-substance-designer-for-games-and-film/

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