Instructors: Eric Keller | 36 Lessons | Duration: 10h 10m
Video: MP4 1920×1080 48 KHz | English | Size: 2.2 GB
Get up and running quickly in Maya 2023 with this beginner’s guide tutorial by one of our most-watched instructors, Eric Keller. Introduction to Maya 2023: Volume 1 is comprised of 12 chapters that take you on a comprehensive tour of the Maya interface, covering navigation along with the many editors that you’ll need to use when building 3D models and scenes.
Eric then walks through the creation of a Maya scene using a network of interconnected nodes. The relationships between these nodes define the shapes of your virtual objects, the shaders that determine the material qualities of those objects, the animation that moves them, and the lights and cameras that turn your creations into cinematic elements, game assets, scientific visualizations – or whatever you need to bring your digital art to life!
A number of helpful assets are available to download as project files with this workshop to help you with examples and to follow along with the workshop.
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Eric Keller returns with the second volume in our Introduction to Maya 2023 series. Following on from Introduction to Maya 2023: Volume 1, Volume 2 consists of 14 short chapters which focus on introducing the primary tools that you’ll be using to build and animate models in Maya.
The goal of this workshop is to help you establish a foundation of understanding of the Maya polygon workflow and the various approaches to animating your models. You’ll learn about the Modeling toolkit, the UV toolkit, the GraphEditor, improvements to deformers, and animation visualization tools and animation layers. The skills that you develop in this workshop will help you tackle many of the more intermediate and advanced tutorials available at The Gnomon Workshop.
A number of helpful assets are available to download as project files with this workshop to help you with examples and to follow along with the workshop. Plus, a bonus chapter describes some of the new tools and updates recently released in Maya 2023.
If you haven’t watched Volume 1, be sure to take a comprehensive tour of the Maya interface, covering navigation along with the many editors that you’ll need to use when building 3D models and scenes in preparation for this second volume. In Volume 3, Eric will introduce lighting shading and reveal how to export assets for use in real-time game-editing software, like the Unreal Engine development kit.
In the third and final volume of Eric Keller’s Introduction to Maya 2023, you’ll learn all the fundamental concepts of shading, lighting, cameras, and rendering, focusing on using the Arnold render plug-in and associated interfaces. This introductory series gives a comprehensive overview of the Maya interfaces you’ll work with to shade, light, and render your scenes.
In the finale of this beginner-level Introduction to Maya series, Eric demonstrates the different types of lights available, how to set up rendering cameras, and how to use the render preview windows to fine-tune your images. Eric details how to work with the Hypershade interface; how to create render nodes, such as file textures, and how to connect them to your materials; how to create Standard shaders; and how to create and apply material presets.
The detailed instructional videos also show the process for setting up AOVs, render layers, and how to work with UDIMs when applying file textures to models. You’ll learn how to work with file references and alembic caches, as well as how to use references and MASH networks together when setting up environments. You’ll also learn how to set up a batch render to create an image sequence of your scenes using the Arnold plug-in.
This third volume concludes with an overview of using the Game Exporter interface to export models and animation clips from Maya into Unreal Engine 5. Example files for all chapters are available to download as Project Files with this workshop.
ERIC KELLER
CG artist
Eric Keller is a veteran CG artist with over 20 years of experience creating models for feature films, episodic TV, scientific visualization, planetarium shows, VR, AR, 3D printing, and jewelry design. He creates training titles for The Gnomon Workshop and has also taught ZBrush and Maya classes at Gnomon School in Hollywood.
Eric has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and scientific visualization. He has written several top-rated books on both ZBrush and Maya, as well as numerous tutorials and articles for leading industry magazines such as 3D World.
He has now authored multiple video series for The Gnomon Workshop on ZBrush and Maya and was honored to be a guest lecturer at Harvard Medical School. He has worked as a visual effects artist on commercials, television, games, and feature films for decades, with credits including 10 Cloverfield Lane, Star Trek: Beyond, Aquaman, Power Rangers, Swamp Thing, and John Wick 3: Parabellum.
https://www.thegnomonworkshop.com
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