How To Create A Planetary Real Time Render Engine



Published 05/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 5 lectures (50m) | Size: 613.4 MB

Advanced OpenGL & C++ Planetary Real Time Render Engine
What you’ll learn
Atmospheric Scattering
Realistic Time of Day system
Rendering True to Scale Planets
FBX & OBJ Model Importing
Physically Based Rendering
Image Based Lighting
Creating Custom File Types for Your Software
Implementing Game Controls W, A, S, D, Q, E Camera Navigation
Implementing Mouse Pitch and Yaw
Changing Camera Speeds
Adding A Gizmo (Rotate, Translate, Scale)
Adding a User Interface GUI, Menus, Windows, Docking
You can use this source code to create your own custom applications
Requirements
OpenGL 4.6 Graphics Card
Visual Studio 2019+
C Make
Description
FOR THE ENGINEER – Planetary Real Time Render Engine Full Source Code for Software Engineers! Save months of work not doing this from scratch! Start with an already built project and modify it to the needs of your client. Purchase this source code and modify it to build a custom software for your clients. (SOURCE CODE SOLD EXCLUSIVELY ON MY PERSONAL WEBSITE NOT ON UDEMY)
FOR THE CLIENT – Great Developers charge anywhere from $100 – $300/h. Now multiply that by 40 hours a week. Then multiply that by the number of weeks or months it would take if you hired an expert Engineer to build this Demo Application from scratch. We made this application to save clients like you, over $10,000. Buy this demo application and provide it to your software developer, so he or she can start editing this source code to build your custom software.
FOR THE TEACHERS & STUDENTS – We created this project as a great starting point for aspiring software engineers and graphics programmers who have an interest in real time rendering, volume rendering, planetary rendering and GUI creation. You can purchase this source code and use it to teach yourself and make large or small applications.
FOR THE HOBBYIEST – Ever wondered how render engines are made on a low level? Want to learn the foundation that makes engines like Unreal, Unity and Univah, possible? Start with this project and purchase it to study OPENGL. Don’t care at all about programming? No problem, purchase this source code and just run it to use as a render engine, its ready to go.
Who this course is for
Expert Graphics Programmers
Low Level Game Developers Who want to learn the Technology behind Unreal & Univah
Homepage
https://www.udemy.com/course/how-to-create-a-planetary-real-time-render-engine/

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