Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.73 GB | Duration: 8h 43m
Learn the modeling process of building a complex tank vehicle inside of Maya!
What you’ll learn
Learn the modeling process for modeling this hard surface tank in Maya
Learn quick tips and modeling shortcuts to speed up your workflow!
Requirements
Autodesk’s Maya
Description
In this course, instructor Stephen Wells walks us through the initial modeling stages of this hard surface tank vehicle inside of Maya. Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he builds out the forms and shapes for the individual parts of this sci-fi tank model.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Overview
Section 1: Intro to the Series and Beginning Modeling
Lecture 1 Introduction
Lecture 2 Modeling the Barrel
Lecture 3 Modeling the Barrel 02
Lecture 4 Modeling the Side Cannons
Lecture 5 Modeling the Hatch
Lecture 6 Modeling the Hatch 02
Lecture 7 Modeling the Track Arm
Lecture 8 Modeling the Track Arm 02
Section 2: Modeling Tracks and the Body
Lecture 9 Introduction
Lecture 10 Modeling the Track Armor
Lecture 11 Modeling the Track Armor 02
Lecture 12 Modeling the Missile Launcher
Lecture 13 Modeling the Track Support
Lecture 14 Modeling the Chassis
Lecture 15 Modeling the Chassis 02
Lecture 16 Modeling the Chassis 03
Section 3: Modeling Guns and Weapons
Lecture 17 Introduction
Lecture 18 Main Barrel Detailing
Lecture 19 Main Barrel Detailing 02
Lecture 20 Plasma Cannon Work
Lecture 21 Turret Refining
Lecture 22 Turret Refining 02
Lecture 23 Turret Hinges
Lecture 24 Side Gun Refining
Lecture 25 Track Support Refining
Lecture 26 Misc. Elements
Section 4: Refining the Model with Additional Details
Lecture 27 Introduction
Lecture 28 Missile Launcher
Lecture 29 Track Support
Lecture 30 Launcher Support
Lecture 31 Track Arm Details
Lecture 32 Track Arm Details 02
Lecture 33 Adding Chassis Bottom
Lecture 34 Adding Chassis Bottom 02
Lecture 35 Building Pieces for Chassis
Lecture 36 Creating Pipes
Lecture 37 Adjusting Pipes
Section 5: Wrapping Up With Final Polish
Lecture 38 Introduction
Lecture 39 Tank Tracks
Lecture 40 Track Instancing
Lecture 41 Merging Vertices
Lecture 42 Adding Tracks
Lecture 43 Bonus Lecture: Further Learning with 3dmotive
Beginner-to-Intermediate 3d artists looking to improve their workflow
Homepage
https://www.udemy.com/course/3dmotive-hard-surface-vehicle-modeling-in-maya/
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