Last updated 8/2013
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 746.00 MB | Duration: 1h 12m
Learn how to create dynamic cloth elements for real-time game environments!
What you’ll learn
Learn how to implement dynamic cloth into Maya and UDK
Learn APEX clothing used in Maya and UDK
Requirements
Autodesk’s Maya
UDK
Description
In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as ‘fake’ bone-driven simulations inside of Maya, interactive real-time cloth using UDK’s cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..
Overview
Section 1: Cloth in UDK
Lecture 1 Introduction
Lecture 2 Hair Driven Joints 01
Lecture 3 Hair Driven Joints 02
Lecture 4 UDK Cloth
Lecture 5 APEX Clothing 01
Lecture 6 APEX Clothing 02
Anyone interested in using cloth with their game characters or game environments
Homepage
https://www.udemy.com/course/3dmotive-dynamic-cloth-for-games-with-maya-and-udk/
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