Complete Houdini Fx 19 Bootcamp



Last updated 3/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.89 GB | Duration: 18h 11m
Beginners guide to Houdini FX 19 : The most powerful 3D application in the world. No prior knowledge required.


What you’ll learn
You will learn how to create professional Explosions.
You will have solid knowledge on how to use Houdini.
You will learn how to create realistic oceans.
You will learn how to create Destruction.
You will learn how to Create full CG chocolate commercial using Houdini.
You will learn how to make sand and snow effects in Houdini.
You will learn how to use flip fluid solver inside Houdini.
You will learn how to make rain effect.
And much more….
You will fall in love with this software :).
Requirements
You must have passion to learn visual effects and Game effects.
You must have passion to learn Houdini.
You should know how to use the computer.
Description
Updates:New section: Big scale explosion in Houdini 19Barrel Explosion in Houdini 19: lectures number (68,69,70,71)Introduction to explosions in Houdini 19New lectures: 57,58,59New lectures: 21,22,23,53,54,55,56New section: Flip fluidsNew section (Introduction to Pyro in Houdini 19)Introduction section’s outdated lectures are updated with new lectures and now is applicable in Houdini 19.———————————————————————————————————–This is the best selling Visual Effects Course.You will not find like this course anywhere.No presentations, No time wasting, It’s all about doing and creating.This Course is Projects based Course, so you will learn Houdini by creating effects!.This course is continually updated.Why you want to learn Houdini FX?Houdini FX is a visual effects and 3D animation software like Maya or Blender, but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don’t have. You will be surprised about that.Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water, explosions, fire and sand….Houdini now is used by Big Game studios, they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.If you are Game developer you must know at least a little bit how Houdini works, this gives you very big advantage in Game studios. In my course I will just teach you how to use Houdini, not teaching you how to use it for games. After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i,e: I will not teach you how to use it for games, I just will teach you Houdini.This course is very special, I will teach you how to use Houdini software to create interesting effects.I will make it fun to learn and I will simplify every thing for you.Take the course now and I promise you won’t disappointed!Q&AIs Houdini free software? Yes its free for non commercial use,and it called Houdini apprentice.Is there any limitation in Houdini apprentice? No, you Have all the tools that the paid version has ,and you can render your shots too, but the images output restricted to 1280×720 when rendering.I am game developer,do I need to learn Houdini? Yes, you must at least know a the basics of Houdini.How Houdini is used in Game studios? Say for example you have a game and you want to fill it with more than 1000 buildings,imagine how long this will take you right? But in Houdini you can create 1 building and then export it as Digital asset(Plugin) to Unreal Engine or Unity,and in Unreal Engine you can scatter the building in your game and give random variation to each building,like the size,the color,windows size,Height,width and so on…. Imagine how much time you saved! instead of creating 1000 buildings,you created just 1 building in Houdini, Not just buildings,this works for(sieges,tables,chairs,streets……)
Overview
Section 1: Introduction
Lecture 1 Promo Video
Lecture 2 Advice for you
Lecture 3 Quick Tour
Lecture 4 Shortcuts for navigating in the viewport
Lecture 5 Creating objects
Lecture 6 Display and render flags
Lecture 7 Link channels
Lecture 8 Understanding Procedural
Lecture 9 Creating Materials
Lecture 10 Homework
Lecture 11 Fixing the topology of the cheese model
Lecture 12 Creating your first animation
Lecture 13 Creating a Cup using curves
Section 2: Houdini Core (Groups)
Lecture 14 Creating groups by selection
Lecture 15 Grouping by bounding box and normal
Lecture 16 Group by Range
Section 3: Houdini Core(Attributes)
Lecture 17 Attributes
Lecture 18 Attribute transfer
Lecture 19 Attribute Randomize
Section 4: Some Modeling stuff
Lecture 20 Here you can download the files for this section
Lecture 21 Modeling an oil Barrel
Lecture 22 Add texture to the Oil Barrel
Lecture 23 Creating Dollar symbol
Lecture 24 Spider Web
Lecture 25 Creating Organic Shape
Section 5: Introduction to Pyro in Houdini 19
Lecture 26 Introduction
Lecture 27 Explaining the smoke nodes
Lecture 28 Caching the simulation
Lecture 29 Creating a coffee steam
Lecture 30 Candle effect
Lecture 31 Creating a flipbook
Lecture 32 Pyro fields and shapes Guide
Lecture 33 Microsolvers
Lecture 34 Gas Axis Force
Lecture 35 Wheel burnout: Prepare the geometry
Lecture 36 Wheel burnout: Creating the smoke
Lecture 37 Fire intro
Lecture 38 Aces color space
Lecture 39 Creating the Fire
Lecture 40 Shading the fire
Lecture 41 Final touches in Nuke
Lecture 42 How to Download Aces OCIO
Lecture 43 Colored Smoke
Lecture 44 Temperature diffusion and cooling
Section 6: Flip Fluids in Houdini 19
Lecture 45 Flip Fluids section Demo
Lecture 46 Intro to Flip Fluids
Lecture 47 Particle fluid
Lecture 48 Fluids Mix
Lecture 49 Fluids Mix with one mesh
Lecture 50 Adding forces to the Fluids
Lecture 51 Viscosity
Lecture 52 Viscosity attribute
Lecture 53 Fixing issues caused by fast moving objects
Lecture 54 Preparing the emitters
Lecture 55 Creating the fluid
Lecture 56 Adjusting the particle simulation
Lecture 57 Creating and caching the mesh
Lecture 58 Setup the background and camera
Lecture 59 Setup the lighting and shading
Lecture 60 Final touches inside nuke
Section 7: Introduction to Explosions in Houdini 19
Lecture 61 Creating your first explosion
Lecture 62 Enhancing the look of the explosion
Lecture 63 Adding velocity boost
Lecture 64 Pyro burst source
Lecture 65 Pyro burst source blurry explosion
Lecture 66 Creating Multiple explosions
Lecture 67 Shockwave
Lecture 68 Creating the barrel explosion
Lecture 69 lighting and caching the explosion
Lecture 70 Shading and rendering
Lecture 71 Explosion final touches in Nuke
Lecture 72 Creating trails for explosions
Lecture 73 Adding fire to Trails
Section 8: Big scale explosion in Houdini 19
Lecture 74 Downloadable resources
Lecture 75 Creating the main explosion
Lecture 76 Finish and cache the main explosion
Lecture 77 Creating the Big shockwave
Lecture 78 Creating the trails for big scale explosion
Lecture 79 Adding volume light to the main explosion
Lecture 80 Adding final touches for Big explosion in Nuke
Section 9: Introduction to Rigid Bodies
Lecture 81 Downloadable Resources
Lecture 82 Understanding RBD Objects
Lecture 83 Packed Primitives
Lecture 84 Wall Destruction
Lecture 85 Adding more details to the wall destruction
Lecture 86 Tips for Destruction
Lecture 87 Pin Constraint
Lecture 88 Hinge Constraint
Section 10: Particles
Lecture 89 Creating particle Emitter
Lecture 90 Creating Forces
Lecture 91 Emitting from surfaces Manually
Lecture 92 Filling a Text with particles
Lecture 93 Curve Force
Lecture 94 Animated Curves
Section 11: Introduction to VOPs
Lecture 95 Intro to VOPs
Lecture 96 Clamp
Lecture 97 Adding random scale.
Section 12: Introduction to Vellum
Lecture 98 Here you can download the files for this section (Vellum)
Lecture 99 Note
Lecture 100 Creating a Flag using Vellum
Lecture 101 Attaching a cloth to Animated object
Lecture 102 Pressure constraint
Lecture 103 Continuous Emitting
Section 13: Creating rain effect
Lecture 104 Rain Effect introduction
Lecture 105 Rain effect part 1
Lecture 106 Rain effect part 2
Lecture 107 Rain effect part 3
Section 14: Creating Sand and Snow Effect in Houdini
Lecture 108 Fill an object with sand
Lecture 109 creating the ground and cache the file
Lecture 110 Upres the sand
Lecture 111 creating the project folder
Lecture 112 Importing the animation to Houdini
Lecture 113 scale and clean the animation
Lecture 114 setup the collision to the animation
Lecture 115 creating the camera and the object to fill it with sand
Lecture 116 fill the geometry with sand
Lecture 117 creating High res sand
Lecture 118 creating the snow effect
Lecture 119 Adding variation to the particles
Lecture 120 Adding material to the particles
Lecture 121 Final result of thirty million particles
Lecture 122 The Final result
Lecture 123 Adding snow particles to the final render
Lecture 124 Deform the Geometry with grain solver
Section 15: RBD Material Fracture
Lecture 125 Basics of RBD Material Fracture
Lecture 126 Adding more details
Lecture 127 Glass Fracture
Section 16: Explosions in Houdini 16.5 (Legacy)
Lecture 128 Note
Lecture 129 Creating simple explosion part 1
Lecture 130 Creating simple explosion part 2
Lecture 131 Understanding the Source Volume
Lecture 132 Timing your explosion
Lecture 133 Gasoline Explosion Intro
Lecture 134 Here you can download files for Gasoline explosion
Lecture 135 Creating the explosion
Lecture 136 Light,shade and render the explosion
Lecture 137 Timing the explosion
Lecture 138 Camera Shake
Lecture 139 Desert Explosion intro
Lecture 140 Desert Explosion advanced
Lecture 141 Final touches in Nuke (Advanced)
Section 17: Small scale Ocean
Lecture 142 Small scale Ocean
Lecture 143 Small scale ocean part 2
Section 18: Big scale Ocean
Lecture 144 Big scale Ocean
Section 19: Shark jumping from water
Lecture 145 Shark part 1
Lecture 146 Shark part 2
Lecture 147 Shark part 3
Lecture 148 Note
Section 20: Creating droplets effect
Lecture 149 Downloadable Resources
Lecture 150 Creating Droplets "Condensation"
Section 21: Introduction to Pyro FX (Legacy)
Lecture 151 Note
Lecture 152 Introduction to the section (Pyro Solver)
Lecture 153 Understanding the Voxels
Lecture 154 Here you can download the files for this sections.
Lecture 155 Creating smoke Emiter
Lecture 156 Creating a Flipbook
Lecture 157 Understanding the smoke Emitter
Lecture 158 Understanding the pyro solver
Lecture 159 Tip 01
Lecture 160 Homework
Lecture 161 Homework answer
Lecture 162 Prepare and Import the 3D wheel into the scene
Lecture 163 Start creating the fire
Lecture 164 Finishing and caching the fire on disk
Lecture 165 Final touches on the fire
Lecture 166 Candle resource download
Lecture 167 Candle effect
Section 22: Flip Fluid (Outdated)
Lecture 168 Note
Lecture 169 Here you can download the files of chocolate project.
Lecture 170 Emitting Fluid from an Object
Lecture 171 Fill a geometry with particles
Lecture 172 creating the project folder
Lecture 173 cache the particles
Lecture 174 using expressions to animate the emitter
Lecture 175 Meshing the particles
Lecture 176 emitting from multiple emitters
Lecture 177 How to add a different viscosity for each Emitter in Houdini 17.5
Lecture 178 setting activation keys for emitters
Lecture 179 creating proxy for the collisions
Lecture 180 creating the cache for all emitters
Lecture 181 creating a mesh for every emitter
Lecture 182 improving the mesh
Lecture 183 optimizing the poly count and caching
Lecture 184 load the cache and creating flipbook
Lecture 185 what if you dont have the alembic files
Lecture 186 Important talk
Lecture 187 Loading the final result of the mesh
Lecture 188 Creating materials in Houdini
Lecture 189 creating materials for the static layers
Lecture 190 creating the ground and the camera
Lecture 191 Creating the environment light
Lecture 192 shading the first layer
Lecture 193 shading the second layer
Lecture 194 Shading the third layer
Lecture 195 shading the remaining static layers
Anyone wants to learn how to create visual effects from scratch.,Game developers who want to power up their games using Houdini.,Any one who have passion to learn Houdini.

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