Complete Game Asset Workflow – The Treasure Chest



Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.80 GB | Duration: 7h 3m


Learn the entire workflow of a fantasy treasure chest game asset from start to finish!
What you’ll learn
Learn the basics of asset creation for games from start to finish
Utilize Maya, ZBrush, and Photoshop to create a game asset from the ground up
Requirements
Autodesk Maya, ZBrush, and Photoshop
Description
In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish. We’ll be using Maya, Zbrush, Photoshop and even 3D-Coat to produce a great looking stylized treasure chest! We’ll cover almost every step of the workflow with multiple softwares and workflows, and it’s sure to propel your asset creation skills to the next level! About the Instructor: Jeff Parrott has been working professionally in the video game industry since 2005. He attended Full Sail University and has a Masters in Interactive Design and Game Development from Savannah College of Art & Design. His portfolio is www.environmentartist.com.
Overview
Section 1: Introduction and Prep for Sculpting
Lecture 1 Introduction to the Series
Lecture 2 Blocking out the Concept
Lecture 3 Refine the Blockout
Lecture 4 Finalize the Blockout
Lecture 5 Prepping for Sculpting
Section 2: Basic Principles of Sculpting
Lecture 6 Organizing and Morph Targets
Lecture 7 Sculpting the Metal
Lecture 8 Sculpting the Wood
Lecture 9 Sculpting Secondary Details
Lecture 10 Sculpting Secondary Details 2
Lecture 11 Finishing Touches
Lecture 12 Attaching the Latch
Lecture 13 Creating the Bolts
Lecture 14 Placing the Bolts
Lecture 15 Presentation
Section 3: Building the Low and UV Unwrapping
Lecture 16 Introduction
Lecture 17 Basic Topology
Lecture 18 Refining Topology
Lecture 19 Decimating the Sculpt
Lecture 20 Test Baking
Lecture 21 Basic Unwrapping
Lecture 22 Unwrapping the Chest
Lecture 23 Finalizing Unwrap
Section 4: Texturing, Refining Materials, and Presentation
Lecture 24 Introduction
Lecture 25 Painting Selection Masks
Lecture 26 Applying Base Colors
Lecture 27 Painting Diffuse Wood
Lecture 28 Painting Diffuse Metal
Lecture 29 Painting Diffuse Straps
Lecture 30 Refining Wood
Lecture 31 Refining Metal and Leather
Lecture 32 Creating Specular and Closing Presentation Shot
Lecture 33 Bonus – Retopologizing in 3D Coat
Lecture 34 Bonus Lecture: Further Learning with 3dmotive
Beginners to game asset modeling,Beginners to Maya and ZBrush

Homepage

https://www.udemy.com/course/3dmotive-complete-game-asset-workflow-the-treasure-chest/

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