Last updated 12/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.22 GB | Duration: 4h 23m
Create complex shaders and materials for games and film with Substance!
What you’ll learn
Create high quality textures for props or characters.
Use multiple approaches for creating believable materials using base materials from Substance Painter 2 or by manually making them from fill layers.
Use Marmoset Toolbag 3 to create detailed lighting and utilize post effects to make Portfolio ready of their props.
Requirements
Basic knowledge of Maya
Basic knowledge of Substance Painter 2
Basic knowledge of Marmoset Toolbag
Description
In this course students will learn how to use Substance Painter 2 and multiple approaches for creating details for texturing. Students will learn how to heavily leverage multiple masking techniques to create believable dirt, grunge, and wear in your textures. Students will learn how to prep images in Photoshop for use in Substance Painter 2’s projection tool for graffiti or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. In this course we will take a look at how to utilize Substance Painters default alphas and procedural textures to paint complex and unique masks for grunge and damage. Once our texture is completed we do a brief overview of Marmoset Toolbag 3 and how to get the most out of the real-time rendering software. Students will learn how to use Marmoset Toolbag 3’s lighting to get the most out of their texture work and have a portfolio ready screenshot.
More about the Instructor
Morrissey Alexander is a Graduate of the Art Institue of California and is a Freelance 3D Artist. He’s been doing freelance 3D work ranging from mobile game prop development to Product Design for advertising for the last 3 Years. He specializes in creating realistic 3D props and environments for games.
Overview
Section 1: Asset Modeling and UVs
Lecture 1 Download Source files here!
Lecture 2 Introduction
Lecture 3 Intro to Maya Modeling Techniques
Lecture 4 Starting the Blockout
Lecture 5 Blocking out Large Shapes
Lecture 6 Refining Forms
Lecture 7 Refining Bottom and Top Sections
Lecture 8 Refining Interior
Lecture 9 Building Handles
Lecture 10 Modeling the Bumper and Wheels
Lecture 11 Adding Support Loops Upresing
Lecture 12 Headlights, Seat and Padding
Lecture 13 Bevels and UV’ing High Res
Lecture 14 Packing UVs
Section 2: Texturing and Materials
Lecture 15 Getting Started
Lecture 16 Intro Materials and Fill Layers
Lecture 17 Base Materials and Masking
Lecture 18 Mask Generators for Edge Wear and Dirt
Lecture 19 Using Projections
Lecture 20 Projecting Graffiti and Labels
Lecture 21 Modifying Mesh UVs, Adding Wear and Dirt
Lecture 22 Adding Wear and Dirt Graffiti Signs
Lecture 23 Intro to Marmoset Toolbag 3
Lecture 24 Fine Tuning Materials, Specular and Gloss
Lecture 25 Painting Complex Grunge Masks
Lecture 26 Rendering and Post Effects in Marmoset Toolbag 3
Lecture 27 Bonus Lecture: Further Learning with 3dmotive
Any student interested in learning how to create highly detailed textures using substance Painter 2.
Homepage
https://www.udemy.com/course/3dmotive-build-a-coaster-cart-game-asset-in-maya-with-substance/
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