Build & 3D Model Huge And Complete Unity® Games From Scratch



Last updated 12/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 53.28 GB | Duration: 64h 48m
Create full 3D environments. Animate characters to wield weapons and run a muck. Survive your own battle royale.


What you’ll learn
Learn to code for game development in Unity C#
Create your own unique Battle Royale system.
Build a platform shooter game in Unity®
Navigate the Unity® editor.
Design large environments for your character to explore in.
Build 3D models for the game in Blender.
Integrate the art from Blender into Unity®.
Requirements
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
Description
Best Unity Course: Game Developer Training VideosA runaway success of a Kickstarter funded this Mammoth Interactive courseGame development & design. Learn how to use Unity in C#.Build 3D games like Super Mario in UnityLearn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner’s guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender! This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials.Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Learn the Foundations of BlenderBlender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.We answer every question within two business days. We want to hear from you. Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community.
Overview
Section 1: PROJECT 1 – Gameplay
Lecture 1 Gameplay
Section 2: Introduction to Unity
Lecture 2 Introduction to Unity – Part 1
Lecture 3 Introduction to Unity – Part 2
Lecture 4 Unity Support
Section 3: Movement
Lecture 5 Movement – Part 1
Lecture 6 Movement – Part 2
Lecture 7 Movement – Part 3
Section 4: Building Blocks
Lecture 8 Blocks – Part 1
Lecture 9 Blocks – Part 2
Section 5: Speed Blocks and Enemies
Lecture 10 Speed Blocks and Enemies – Part 1
Lecture 11 Speed Blocks and Enemies – Part 2
Lecture 12 Speed Blocks and Enemies – Part 3
Section 6: More Enemies
Lecture 13 More Enemies – Part 1
Lecture 14 More Enemies – Part 2
Section 7: Powerup and Finish Line
Lecture 15 Powerup and Finish Line – Part 1
Lecture 16 Powerup and Finish Line – Part 2
Section 8: Background and Interface
Lecture 17 Background and Interface – Part 1
Lecture 18 Background and Interface – Part 2
Lecture 19 Background and Interface – Part 3
Section 9: Fine Tuning the Game
Lecture 20 Fine Tunings – Part 1
Lecture 21 Fine Tunings – Part 2
Lecture 22 Fine Tunings – Part 3
Section 10: Level Design
Lecture 23 Level Design – Part 1
Lecture 24 Level Design – Part 2
Section 11: Introduction to Blender
Lecture 25 Download and Install Blender
Lecture 26 Setting Up Blender
Lecture 27 Camera Controls
Lecture 28 Emulated Numbpad Camera
Lecture 29 Basic Object Manipulation
Lecture 30 Frequently Used Tools
Lecture 31 Mirror Modifier
Section 12: Artwork in Blender
Lecture 32 Artwork in Blender – Part 1
Lecture 33 Artwork in Blender – Part 2
Lecture 34 Artwork in Blender – Part 3
Lecture 35 Artwork in Blender – Part 4
Lecture 36 Artwork in Blender – Part 5
Section 13: Integrating the Art
Lecture 37 Integrating Art – Part 1
Lecture 38 Integrating Art – Part 2
Lecture 39 Integrating Art – Part 3
Section 14: Finishing the Game
Lecture 40 Integrating the Character
Lecture 41 Adding Model to Player
Lecture 42 Jumping and Running
Lecture 43 Movement Stutter
Lecture 44 Wall jumping
Lecture 45 Power Up
Lecture 46 Swapping Background Art
Lecture 47 Background Adjustments
Lecture 48 Transparency Order
Lecture 49 Challenge Time!
Section 15: RESOURCES – Marlo Runner Game
Lecture 50 Marlo Run Art Assets
Lecture 51 Marlo Source
Section 16: Unity
Lecture 52 Downloading and Installing Unity
Lecture 53 Starting Your Project
Lecture 54 Unity Interface – View the Game
Lecture 55 Unity Interface – Hierarchy and Game Objects
Lecture 56 Unity Interface – Project and Console
Section 17: Coding
Lecture 57 Intro to Coding
Lecture 58 The Basic Script
Lecture 59 Hello World
Lecture 60 Variables
Lecture 61 Access Modifiers
Lecture 62 Boolean Values
Lecture 63 Loops
Lecture 64 Checkpoint
Section 18: Input
Lecture 65 Input
Lecture 66 Player Parameters
Lecture 67 Player Movement
Lecture 68 Update vs. Fixed Update
Lecture 69 Players Input
Lecture 70 Third Person Character
Lecture 71 Camera Look
Lecture 72 Camera Move
Lecture 73 Checkpoint
Lecture 74 Cursor Lock Mode
Lecture 75 Mouse Look
Lecture 76 Animation Movement
Lecture 77 Strafing in the Animator
Lecture 78 Side Look
Lecture 79 Changing the Focal Point Side
Lecture 80 Focal Smoothness
Lecture 81 Vertical Look
Lecture 82 Rotation Point
Lecture 83 Camera Improvement
Lecture 84 Camera Improvements
Section 19: Battle Arena
Lecture 85 Level Design Basics
Lecture 86 Center Zone
Lecture 87 Sniping Tower
Lecture 88 Reward Vs. Punishment
Lecture 89 Simple House
Lecture 90 Opening Door
Lecture 91 Raycasts
Lecture 92 Interacting with Doors
Lecture 93 Villa
Lecture 94 Terrains
Lecture 95 Creating an Interesting Terrain
Lecture 96 Grass
Lecture 97 Terrain Bounds
Lecture 98 Checkpoint
Lecture 99 Canvas
Lecture 100 Anchors and Pivots
Lecture 101 Text
Lecture 102 Updating Resources Text
Lecture 103 Tool Selection Interface
Lecture 104 Tool Switching
Lecture 105 Tool Selector Improvements
Lecture 106 Resource Objects
Lecture 107 Collection Cooldown
Lecture 108 Smooth Collection Animations
Lecture 109 Checkpoint
Lecture 110 Adding Obstacle Tools to List
Lecture 111 Obstacle Prefabs
Lecture 112 Cycling Between Obstacles
Lecture 113 Preserving the Obstacle Rotation
Lecture 114 Placing Obstacles in the Screen
Lecture 115 Using Resources
Lecture 116 Obstacles Transparency
Lecture 117 Checkpoint
Section 20: Weapons
Lecture 118 Weapon Base Class
Lecture 119 Inheritance
Lecture 120 Abstract Classes
Lecture 121 Item Box
Lecture 122 Awarding Ammunition
Lecture 123 Weapon Inventory
Lecture 124 Weapon Interface
Lecture 125 Selecting Weapons
Lecture 126 Checkpoint
Lecture 127 Player-Weapon Communication
Lecture 128 Shooting Logic
Lecture 129 Reloading Logic
Lecture 130 Reload Bars
Lecture 131 Adding New Weapons
Lecture 132 Shooting Raycasts
Lecture 133 Correct Shooting Rays
Lecture 134 Weapon Accuracy
Lecture 135 Destroying Obstacles
Lecture 136 Shotgun
Lecture 137 Checkpoint
Lecture 138 Improving the Aim Variation
Lecture 139 Sniper
Lecture 140 Zoom Interface
Lecture 141 Rocket Launcher
Lecture 142 Make The Rocket Fly
Lecture 143 Explosion
Lecture 144 Damaging Things
Lecture 145 Checkpoint
Section 21: Targets
Lecture 146 Static Enemy
Lecture 147 Flying Enemies
Lecture 148 Searching for a Player
Lecture 149 Chasing Logic
Lecture 150 Hitting the Player
Lecture 151 Destroying the Player
Lecture 152 Game Over Screen
Lecture 153 Reloading the Scene
Lecture 154 Reloading with the Scene Controller
Lecture 155 Checkpoint
Section 22: Multiplayer
Lecture 156 Networking Intro
Lecture 157 Player Prefab
Lecture 158 Spawning Adjustments
Lecture 159 Start Positions
Lecture 160 Syncing Player Positions
Lecture 161 Fixing Network Conflicts
Lecture 162 Syncing Animations
Lecture 163 Networked Obstacles
Lecture 164 Spawning Items
Lecture 165 Collecting Boxes
Lecture 166 Network Player Hit
Lecture 167 Network Player Destroy
Lecture 168 Obstacle and Resource Health
Lecture 169 Network Collecting Resources
Lecture 170 Syncing Rockets
Lecture 171 Checkpoint
Lecture 172 Syncing Explosions
Lecture 173 Checkpoint
Section 23: Melee Weapons
Lecture 174 Pickaxe
Lecture 175 WoodCutter Axe
Lecture 176 Fireman’s Axe
Lecture 177 Throwing Axe
Section 24: Deagle
Lecture 178 Placing Image Reference
Lecture 179 Deagle Basic Block (Keystroke)
Lecture 180 Deagle Trigger Guard (Keystrokes)
Lecture 181 Deagle Main Body Tweaks
Lecture 182 Deagle Back Grip
Lecture 183 Deagle Hammer
Lecture 184 Deagle Sights
Lecture 185 Deagle Profile
Lecture 186 Deagle Gun Barrel
Lecture 187 Deagle Hand Hold
Lecture 188 Deagle Trigger
Lecture 189 Deagle Materials
Section 25: Revolver
Lecture 190 Revolver Start
Lecture 191 Revolver Trigger Guard
Lecture 192 Revolver Sights
Lecture 193 Guard to Handle Fix
Lecture 194 Revolver Handle Basic
Lecture 195 Revolver Handle Fix
Lecture 196 Revolving Body Thinning
Lecture 197 Revolver Main Body Fixes
Lecture 198 Bullet Wheel
Lecture 199 Gun Mid Profile
Lecture 200 Revolver Front Sights
Lecture 201 Revolver Trigger Hammer
Lecture 202 Revolver Trigger
Lecture 203 Revolver Materials
Section 26: M40 Sniper
Lecture 204 M40 Reference
Lecture 205 Sniper Trigger
Lecture 206 Sniper Main Body
Lecture 207 Sniper Barrel
Lecture 208 Sniper Scope
Lecture 209 Sniper Scope Details
Lecture 210 Sniper Materials and Fix
Section 27: Rocket Launcher
Lecture 211 RPG Basic Block
Lecture 212 Rocket Sights
Lecture 213 Rocket Handles
Lecture 214 RPG Trigger
Lecture 215 RPG Materials
Lecture 216 Rocket Pieces
Section 28: AR Scar
Lecture 217 Scar Body
Lecture 218 Scar Railings
Lecture 219 Scar Barrel
Lecture 220 Scar Front Sights
Lecture 221 Scar Back Sights
Lecture 222 Scar Back Stock
Lecture 223 Scar Materials
Section 29: HK MP5
Lecture 224 MP5 Start
Lecture 225 Weapon Reorganization
Lecture 226 MP5 Main body
Lecture 227 MP5 Front Sights
Lecture 228 MP5 Front Sight (Part 2)
Lecture 229 MP5 Top Rails
Lecture 230 MP5 Back Sights
Lecture 231 MP5 Back Stock
Lecture 232 MP5 Materials and Finishing
Section 30: UMP
Lecture 233 MP5 to UMP
Lecture 234 Weapon Reshaping
Lecture 235 UMP Top Railing
Lecture 236 UMP Mid Body
Section 31: Battle Royale Basic Character
Lecture 237 Character Setup
Lecture 238 Character Head
Lecture 239 Character Body Base
Lecture 240 Character Legs
Lecture 241 Character Arms
Lecture 242 Flow Cleanups
Lecture 243 Characters Bones
Lecture 244 Setup For Textures
Lecture 245 Character UVing
Lecture 246 Texturing Setup
Lecture 247 Texture Painting
Section 32: Art and Sounds
Lecture 248 Art Intro
Lecture 249 Showing The New Level
Lecture 250 Checkpoint
Lecture 251 Changing Prefab Art
Lecture 252 Obstacle Art
Lecture 253 Particle Effects
Lecture 254 Rocket Sounds
Lecture 255 Interface Sounds
Lecture 256 2D vs 3D Sounds
Lecture 257 Weapons Sounds
Lecture 258 Shooting through the Network
Lecture 259 Network Authority for Audio
Lecture 260 Footstep Setup
Lecture 261 Networking Footstep Sounds
Lecture 262 Hit Sounds
Lecture 263 Checkpoint
Lecture 264 Integrating new Characters
Lecture 265 Animation Mask
Lecture 266 Animation Layering
Lecture 267 Integrating Top animations
Lecture 268 Checkpoint
Lecture 269 Adding Weapon Models
Lecture 270 Showing Models
Lecture 271 Syncing Animation Triggers
Lecture 272 Syncing Weapon Equip
Lecture 273 Initial Weapon Equip
Lecture 274 Checkpoint
Section 33: Energy State
Lecture 275 Energy State
Lecture 276 Script Control Of The Energy Ball
Lecture 277 Energy Spawning Logic
Lecture 278 Adjusting The Movement Speed
Lecture 279 Syncing The Energy Mode
Lecture 280 Server Screen
Lecture 281 Server Screen Integration
Lecture 282 Client Screen
Lecture 283 Allowing Client To Move
Lecture 284 Storm Manager
Lecture 285 Storm Visuals
Lecture 286 Storm Shrinking Logic
Lecture 287 Storm Damage
Lecture 288 Storm Details
Lecture 289 Checkpoint
Lecture 290 Storm Alert
Lecture 291 Minor Adjustments
Lecture 292 Spreading Weapons
Lecture 293 Checkpoint
Lecture 294 Player Adjustments
Lecture 295 Outside Terrain
Lecture 296 Post Processing
Lecture 297 Outside Lightning
Lecture 298 Custom Fonts
Lecture 299 Lock Tool Switching While Spawning
Lecture 300 Update Bounds
Lecture 301 Network Bullets
Lecture 302 Weapon Difficulty Adjustments
Lecture 303 Checkpoint
Section 34: Flat map
Lecture 304 New Train Setup
Lecture 305 Adding Mountains
Lecture 306 Adding Resources
Lecture 307 Checking the New Map
Lecture 308 Checkpoint
Lecture 309 Spreading Weapons
Lecture 310 Checkpoint
Lecture 311 Course Wrap Up
Section 35: Assets
Lecture 312 Assets
Lecture 313 Please rate this course
Lecture 314 Bonus Lecture – Mammoth Interactive Deals
Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.

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