Last updated 7/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 32.58 GB | Duration: 41h 44m
Become an independent developer who understands all sides to game development! Create 3D models for the games in Blender
What you’ll learn
Make your own 3D art, models, and textures in Blender.
Design, code, and model your own 3D games in Unity.
Build video game levels with design and functionality.
Create movement, blocks, powerups, finish lines, background, and interfaces.
Requirements
Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
Mac/PC compatible! Recorded on a Mac.
Description
"The more I get into this course the more I am so damn glad I got it! The teacher is amazing and goes in-depth with what he does. Loving everything so far!" -James F, Mammoth Student. Do you want to learn Unity® from the ground up? This course is for you! Build 2 Huge 3D Games in Unity: Complete C# & Blender Models is perfect for fans of Zelda and Metroidvania games. You’ll build 2 satisfying games explained step by step!"Instructor is very clear and he carefully explains each concept while demonstrating it. This appears to be an excellent course to start with, even if you’ve never coded in C# before."Funded by a #1 Kickstarter Project by Mammoth InteractiveBuild video game levels.Create your own materials. Animate models to move in the game.Code in C# for Unity®.Know the foundations of 3D model-making in Blender.Unwrap UV’s and perform simple texturing of 3D art assets.Build games that you can easily expand and customize.Build 3D "Legend of Zenda" and Super Marlo Runner games in Unity® from scratch.Navigate the Unity® editor.First you will learn C# general programming. You’ll learn how to write syntax, what it does, and how it functions. Mammoth Interactive instructor and game developer Glauco Pires will teach you the best examples on how C# programming is performed on objects.Then you will jump into coding 2 games with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:How to develop your first 7 games in Unreal and UnityBuild "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game – Complete 3D Developer Professional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Complete a Runner Game with 19 3D Models (and Learn to Code) Build and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Make a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassWhat Makes this Mammoth Interactive course unique?Learn to make both the code and art for games FROM SCRATCHUnderstand thoroughly how to develop characters in BlenderLearn many new techniques for UV Mapping game characters.Lessons are straight to the point and easy to follow. If you want to learn the more intermediate to advanced coding techniques required for games, enroll now while this Mammoth Interactive course is on sale!A Huge Library of StepsYou don’t need to have any programming, Unity®, or Blender experience. This course is paced for beginners, making it super easy to understand. Enroll now in this special offer of a great tutorial package!Learn a Cross-Platform Game EngineUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform and easy to use with other platforms. Learn all about Unity® in Build 2 Huge 3D Games in Unity: Complete C# & Blender Models.Build 3D Art Assets in a Popular Production SuiteYou will learn to create 3D models for games in Blender. You build all the art assets for the games, including characters, weapons, enemies, cannon, dungeon, and temple. You’ll learn how to integrate your art from Blender into Unity®.Why Should You Learn Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like in this Mammoth Interactive course.Become an independent developer who understands all sides to game developmentEnroll Now for Lifetime Access
Overview
Section 1: Introduction to Unity
Lecture 1 Introduction to Unity – Part 1
Lecture 2 Introduction to Unity – Part 2
Lecture 3 Unity Support
Section 2: Movement
Lecture 4 PROJECT 1: Gameplay
Lecture 5 Movement – Part 1
Lecture 6 Movement – Part 2
Lecture 7 Movement – Part 3
Section 3: Building Blocks
Lecture 8 Blocks – Part 1
Lecture 9 Blocks – Part 2
Section 4: Speed Blocks and Enemies
Lecture 10 Speed Blocks and Enemies – Part 1
Lecture 11 Speed Blocks and Enemies – Part 2
Lecture 12 Speed Blocks and Enemies – Part 3
Section 5: More Enemies
Lecture 13 More Enemies – Part 1
Lecture 14 More Enemies – Part 2
Section 6: Powerup and Finish Line
Lecture 15 Powerup and Finish Line – Part 1
Lecture 16 Powerup and Finish Line – Part 2
Section 7: Background and Interface
Lecture 17 Background and Interface – Part 1
Lecture 18 Background and Interface – Part 2
Lecture 19 Background and Interface – Part 3
Section 8: Fine Tuning the Game
Lecture 20 Fine Tunings – Part 1
Lecture 21 Fine Tunings – Part 2
Lecture 22 Fine Tunings – Part 3
Section 9: Level Design
Lecture 23 Level Design – Part 1
Lecture 24 Level Design – Part 2
Section 10: Introduction to Blender
Lecture 25 Download and Install Blender
Lecture 26 Setting Up Blender
Lecture 27 Camera Controls
Lecture 28 Emulated Numbpad Camera
Lecture 29 Basic Object Manipulation
Lecture 30 Frequently Used Tools
Lecture 31 Mirror Modifier
Section 11: Artwork in Blender
Lecture 32 Artwork in Blender – Part 1
Lecture 33 Artwork in Blender – Part 2
Lecture 34 Artwork in Blender – Part 3
Lecture 35 Artwork in Blender – Part 4
Lecture 36 Artwork in Blender – Part 5
Section 12: Integrating the Art
Lecture 37 Integrating Art – Part 1
Lecture 38 Integrating Art – Part 2
Lecture 39 Integrating Art – Part 3
Section 13: Finishing the Game
Lecture 40 Integrating the Character
Lecture 41 Adding Model to Player
Lecture 42 Jumping and Running
Lecture 43 Movement Stutter
Lecture 44 Wall jumping
Lecture 45 Power Up
Lecture 46 Swapping Background Art
Lecture 47 Background Adjustments
Lecture 48 Transparency Order
Lecture 49 Challenge Time!
Section 14: RESOURCES – Marlo Runner Game
Lecture 50 Marlo Run Art Assets
Lecture 51 Marlo Source
Section 15: 00. PROJECT 2 – Gameplay
Lecture 52 Gameplay
Section 16: Player Movement
Lecture 53 Creating a Project
Lecture 54 Designing the Player
Lecture 55 Moving the Player
Lecture 56 Key Input
Lecture 57 Activating Physics
Lecture 58 Jumping
Lecture 59 Double Jump Block
Lecture 60 Velocity
Lecture 61 Velocity Optimizations
Lecture 62 Looking Around
Section 17: Weapons
Lecture 63 Designing a Sword
Lecture 64 FAQ on Sword Rotation
Lecture 65 Swinging the Sword
Lecture 66 Moving the Sword Back
Lecture 67 Retreating the Sword
Lecture 68 Designing a Bomb
Lecture 69 Bomb Script
Lecture 70 Exploding the Bomb
Lecture 71 Throwing Bombs
Lecture 72 Bow
Lecture 73 Swapping Weapons
Section 18: Enemies
Lecture 74 Simple Enemies
Lecture 75 Strong Enemy
Lecture 76 Hit Area
Lecture 77 Patrolling Logic
Lecture 78 Shooting Enemy
Lecture 79 Enemy Bullet
Lecture 80 Damaging the Player
Section 19: Camera and User Interface
Lecture 81 Camera
Lecture 82 Game Interface
Lecture 83 Health Bar
Lecture 84 Main Menu
Section 20: Terrains
Lecture 85 Terrain Basics
Lecture 86 Painting the Terrain
Lecture 87 Trees and Grass
Lecture 88 Water
Lecture 89 Flares and Camera Effects
Section 21: Level Design
Lecture 90 Level Terrain
Lecture 91 Dungeon Entrance
Lecture 92 Teleporting
Lecture 93 Dungeon
Lecture 94 Adding Shooting Enemies to the Dungeon
Lecture 95 Adding Remaining Enemies
Lecture 96 Remaining Enemies
Section 22: Character Art
Lecture 97 Reference Images
Lecture 98 Headset Ref
Lecture 99 Head Basic Shaping
Lecture 100 Head Medium Shaping
Lecture 101 Head Lips Shaping
Lecture 102 Head Shape Fixing
Lecture 103 Body Set Ref
Lecture 104 Body Basic Blocking
Lecture 105 Body Base Detailing
Lecture 106 Body Torso Detailing
Lecture 107 Body Hand Detailing
Lecture 108 Body Head Attachment
Lecture 109 Edge Flow Fix
Lecture 110 Body UV Unwrap
Lecture 111 Body Base Painting
Lecture 112 Body Painting Base Clean Up
Lecture 113 Body Painting Coloring
Lecture 114 Body Painting Detailing Eyes
Lecture 115 Body Painting Face
Lecture 116 Body Painting Full Body Detailing
Lecture 117 Helmet Modeling
Lecture 118 Helmet Unwrap and Texturing
Lecture 119 Rigging 01
Lecture 120 Rigging 02
Lecture 121 Rigging End Fix
Lecture 122 Weight Painting and Export
Lecture 123 Importing to Unity
Section 23: Weapons Art
Lecture 124 Super Basic Prop Modeling
Lecture 125 Sword Basic Prop Modeling
Lecture 126 Bomb Basic Prop Modeling
Lecture 127 Shield Basic Prop Modeling
Lecture 128 Bow Basic Prop Modeling
Lecture 129 Arrow Basic Prop Modeling
Lecture 130 Arrow Quiver Basic Modeling
Lecture 131 Unity Weapon Toon Shading
Section 24: Basic Enemy Art
Lecture 132 Basic Enemy Head
Lecture 133 Basic Enemy Body
Lecture 134 Basic Enemy Body Fix
Lecture 135 Basic Enemy Body Rig
Lecture 136 Basic Enemy UV Unwrap
Lecture 137 Basic Enemy Texture Painting
Lecture 138 Basic Enemy Unity Import
Section 25: Strong Enemy Art
Lecture 139 Strong Enemy Basic Modeling
Lecture 140 Strong Enemy Model Detailing
Lecture 141 Strong Enemy Basic Coloring
Lecture 142 Strong Enemy Rigging
Lecture 143 Strong Enemy Weight Painting
Lecture 144 Strong Enemy Toon Shading
Section 26: Swivel Cannon Art
Lecture 145 Swivel Cannon Modeling
Lecture 146 Swivel Cannon Unity
Section 27: Dungeon Art
Lecture 147 Modular Dungeon 1
Lecture 148 Modular Dungeon 2
Lecture 149 Modular Dungeon 3
Lecture 150 Modular Walls Unwrap 1
Lecture 151 Modular Walls Unwrap 2
Lecture 152 Modular Walls Exporting UV’s
Lecture 153 Dungeon Texturing 1 Floors
Lecture 154 Dungeon Texturing 2 Single Wall
Lecture 155 Dungeon Texturing 3 Angled Walls
Lecture 156 Dungeon Textures Wall Fix
Lecture 157 Corner Wall Texture Quick Fix
Lecture 158 Dungeon Ceiling 1
Lecture 159 Dungeon Ceiling 2
Lecture 160 Dungeon in Unity
Section 28: Spawn Temple Art
Lecture 161 Modeling Spawn Temple Basic
Lecture 162 Spawn Temple UV Unwrap
Lecture 163 Spawn Texturing
Section 29: Dungeon Entrance Temple Art
Lecture 164 Modeling Temple Entrance Basics
Lecture 165 Temple Entrance Detailing
Lecture 166 Temple UV Unwrapping
Lecture 167 Temple Mountain UV Unwrap
Lecture 168 Temple Entrance Texturing
Lecture 169 Unity Dungeon Entrance Temple
Section 30: Humanoid Models
Lecture 170 Integrating Cannons
Lecture 171 Humanoid and Animators
Lecture 172 Player Animations
Lecture 173 Player Walking
Lecture 174 Enemy Humanoids
Lecture 175 Patrolling Rotation
Section 31: Beat the Dungeon
Lecture 176 Bomb Art
Lecture 177 Sword and Bow
Lecture 178 Attaching Weapons
Lecture 179 Sword Adjustment
Lecture 180 Dungeon Enemies
Lecture 181 Dungeon UI
Lecture 182 Designing a Treasure
Lecture 183 Collecting the Treasure
Lecture 184 Clearing Dungeons
Section 32: Effects and AI
Lecture 185 Effect Manager
Lecture 186 Navigation
Lecture 187 Agents
Lecture 188 Agent Animation
Lecture 189 Enemy Chasing 1
Lecture 190 Enemy Chasing 2
Lecture 191 Challenge Time
Lecture 192 New Player Orientation
Lecture 193 Camera Rotation
Lecture 194 Smooth Camera Rotation
Section 33: Unity Files
Lecture 195 Source Code
Lecture 196 Zenda Art Unity Export
Lecture 197 Zenda Unity Export
Section 34: Blender Files
Lecture 198 Legend of Zenda Blender Files
Lecture 199 Please rate this course
Lecture 200 Bonus Lecture – Mammoth Interactive Deals
Anyone who wants to design and build their own 3D game.,Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender.
Homepage
https://www.udemy.com/course/gamedevelopmentfundamentals/
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