Blender The Basics of Box Modeling



Blender: The Basics of Box Modeling
Content Source:https://www.skillshare.com/en/classes/Blender-The-Basics-of-Box-Modeling/1988354142?via=search-layout-grid
Genre / Category:3D Tutorials
File Size :377MBP
In this class I will continue to demonstrate the basics of using blender, with the basics  of box modeling in blender.  Here Blenders basic box modeling tools that were used to build this giant robot guy will be demonstrated.  After becoming familiar with the tools covered  in this tutorial, you should have the necessary knowledge to model almost anything you want.


The basics of box modeling are essential to  any 3d project, proper box modeling lies the foundation to any 3d project.  With basic box modeling, it’s important to understand how to work with “different model elements”, “utilizing image references”, “Planning out your model” and working with “different types of polygons”  as well as “managing scale, transformations and pivot points”.  Without the proper foundation then everything else in the pipeline will suffer, so it’s important to get this right.
These basic 3d skill sets can be applied to any 3d project, not just blender.  I will demonstrate how to avoid causing future problems further down the 3d pipeline because there is no telling what your project could end up being used for.
This class is aimed at Beginner to Intermediate for those that are interested in 3d modeling.  Beginner because the tools and tips/tricks/techniques are relatively basic however completing the project can be quite taxing, you could go as far as modeling 300 different parts for your robot.  You should have a basic understanding of how to work with blender, how to navigate the interface and 3d space and where to locate various commonly used options and menus.  These things are  covered in my previous tutorial Blender Basics.
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