Become A Zbrush Master Create Your Own Toon 3D Characters



Last updated 12/2015
MP4 | Video: h264, 1180×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 803.90 MB | Duration: 3h 14m


Step by Step workflow for creating game ready 3D toon characters in zBrush.
What you’ll learn
Learn how to build base meshes using zSpheres
Learn how to take advantage of dynaMesh
Learn how to produce low poly models with zRemesher
Learn Painting techniques to add skin detail and rich textures
Create UV maps for export into other 3D packages
Learn how to use GoZ to send your models to Maya
Requirements
ZBrush Software is required.
No prior knowledge is required.
Description
This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics from zSpheres to DynaMesh to zRemesher techniques and show you how you can take your sketch and turn it into a clean low poly game model.
We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.
We will end the course by generating a uv map and take a quick look at how we can use goZ to export our model into another animation program like Maya.
Overview
Section 1: zBrush
Lecture 1 Lets Get Started
Lecture 2 Create Base Mesh with zSpheres
Lecture 3 Use DynaMesh to begin sculpting our character
Lecture 4 Use DynaMesh to add even more shape
Lecture 5 Finalize shaping, then adding hair, big tooth, and eyeballs
Lecture 6 Use zRemesher to create low poly quad topology
Lecture 7 Polypaint base color and highlights
Lecture 8 Polypaint darker areas
Lecture 9 Polypaint more detail
Lecture 10 Finalize Polypaint
Lecture 11 Painting Eyeballs
Lecture 12 Create UV Map and Export to Maya
Lecture 13 SUMMARY
Section 2: BONUS SECTION: More Cool Tricks in zBrush
Lecture 14 Setting Up a Reference Image using Spotlight
Lecture 15 zBrush: Fun with Booleans, Subtraction and Intersection
Section 3: BONUS SECTION: Import the character into Maya
Lecture 16 Quick UV Overview
Lecture 17 Re-create and uv the eyeballs
Lecture 18 Setup PSD file as our texture and painted new eyes in Photoshop
Lecture 19 The End
This course is for anyone who loves character design and 3D modeling.,This is perfect for complete beginners with no prior zBrush knowledge!

Homepage

https://www.udemy.com/course/master-toon-game-character-creation/

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