Baking Normal And Ao Maps For Games With 3Ds Max



Last updated 11/2013
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 192.47 MB | Duration: 0h 41m


Learn the pro tips and tricks to render perfect normal and AO maps in 3ds Max – faster and without errors every time!
What you’ll learn
Learn to bake flawless normal maps and ambient occlusion maps
Learn tips and tricks to speed up your rendering pipeline and methods for baking high-to-low meshes
Requirements
Autodesk’s 3ds Max – but many of the course principles apply to other 3d packages as well
Description
In this tutorial we’ll show you all the necessary tips and tricks when baking Normal and Ambient Occlusion maps in 3ds Max, as well as explain the ins and outs of how to get perfect bakes from a high res mesh down to a game-ready low res mesh. About the Instructor: Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.
Overview
Section 1: Baking Normal Maps Tips and Tricks!
Lecture 1 Introduction
Lecture 2 Silhouette
Lecture 3 Detail Scale
Lecture 4 Tapering
Lecture 5 Floating Geometry Waviness
Lecture 6 Triangulation
Lecture 7 Projection Modifier
Lecture 8 Triangle Stripping
Lecture 9 Projection Modifier
Lecture 10 Material ID Projection
Lecture 11 Mirroring Overlapping Geo
Lecture 12 Different Type of Normal Maps
Lecture 13 Vertex Count and Smoothing Groups
Lecture 14 Normal Map Baking Walkthrough
Lecture 15 Course Conclusion
Intermediate to advanced students interested in learning the tips to render flawless normal and AO maps

Homepage

https://www.udemy.com/course/3dmotive-baking-normal-and-ao-maps-for-games-with-3ds-max/

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