Asset Creation In Blender 2.9 (Only Blender Required)



Last updated 3/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.01 GB | Duration: 3h 13m


Guide to real-time 3D asset creation from scratch. A complete guide to PBR workflow in Blender.
What you’ll learn
3D Real-time Asset creation from scratch
3D Modelling in Blender
UV unwrapping
Procedural texturing using Blender
PBR workflow in Blender
Baking PBR maps in Blender
Requirements
Basic knowledge of blender.
Description
Hello everyone! I am Harshavardhan from India . I have been an active blender user for the past 4 years. I welcome you all to the course, asset creation in blender. We will be learning how to model a hurricane lamp from scratch. We will then unwrap UVs followed by a full texturing session which will provide you an introduction to the huge world of procedural texturing techniques inside of blender. We will then bake our generated textures in PBR maps like the base colour, metallic, roughness, normal and opacity map. The techniques used in this course can be used for asset creation in games and in real-time visualisation.Royalty Free Music from BensoundThe best part is we will be doing all the modelling, UV unwrapping, texturing and baking all inside of blender without the need for any other third party texturing software. In my opinion, the node based shader editor in blender is as powerful as any other dedicated texturing software. This course is aimed to be short and crisp with the entire duration of just under 3 and a half hours. where I aim to deliver the most relevant information in a short span of time. I am excited as you are. Enroll now and I hope to see you in the course.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Addons
Section 2: Modelling
Lecture 3 Parts Of A Hurricane Lamp
Lecture 4 Setting Up References & Caliberation
Lecture 5 Modelling The Fuel Tank
Lecture 6 Modelling The Collar & Wick Holder
Lecture 7 Modelling The Lamp Chimney
Lecture 8 Modelling The Ventillation Cap
Lecture 9 Modelling The Frame
Lecture 10 Modelling The Handle
Lecture 11 Modelling The Metal Support Rings
Lecture 12 Modelling The Lever
Lecture 13 Modelling The Knob
Lecture 14 Modellig The Wick
Lecture 15 Checking The Normal Orientation
Section 3: UV unwrapping
Lecture 16 Marking Seams & Unwraping
Lecture 17 Laying Out UVs
Section 4: PBR Material Texturing
Lecture 18 Assigning Basic Materials
Lecture 19 Baking Curvature Map
Lecture 20 Creating The Metal & Paint
Lecture 21 Texturing The Lamp Chimney
Lecture 22 Texturing The Wick
Lecture 23 Adding Scratches
Section 5: Baking PBR Maps
Lecture 24 Baking The Base Color
Lecture 25 Baking The Roughness
Lecture 26 Baking The Metallic
Lecture 27 Baking The Normal Map
Lecture 28 Baking The Transparency Map
Section 6: Conclusion
Lecture 29 Applying The Textures
Lecture 30 A Simple Test Render
Lecture 31 Conclusion
Aspiring 3D artist,Prop designers,Game Designers and developers,3D enthusiast,Beginner or Intermediate Blender users

Homepage

https://www.udemy.com/course/asset-creation-in-blender-29-only-blender-required/

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