Last updated 12/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.30 GB | Duration: 11h 30m
A project-based approach to sophisticated modeling and texturing
What you’ll learn
1-One of the topics extensible covered in this course is how to work with Editable Poly. Deep understanding of this subject is critical in the development of co
2-Course Overview: 3ds MAX, a 11 hours product from Autodesk, is widely used as a modeling and texturing. Max (the way the software is commonly refer in the cg
3- What you will learn At the endo of the day this course will equip the student with all the tools necessary to succeed in developing hi end, detailed models i
3- Another of the mayor topics extensible cover in this course is the proper utilization of the modifier UVW Unwrap, so let’s talk about a little about this inc
Requirements
no
Description
Course descriptionThis course is updated for 3ds and focuses on complex modeling and texturing techniques.The class document in detail the creation of different characters that can be used in animation, illustration or video games.The different case studies were carefully selected to illustrate the most popular and effective modeling strategies.The class also covers in great detail the process of unwrapping and creation ofcustomized realistic textures.Upon the completion of the class the student will be able to model and texture just about any character to be implement in animation or illustration or video games.What you’ll learnIn this course, 3ds Max Modeling Fundamentals, you’ll learn plenty of tips and tricks and the fundamentals of some of the most commonly used tools for 3ds Max, all taught in a project-based approach. First, you’ll begin by looking at the various types of geometry available to you, and you’ll learn how to organize your model into hierarchies and keep your scene clean and efficient. Next, you’ll take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. Finally, you’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape your models. After watching this course, you’ll have a better understanding of how these tools work together, and you’ll be able to create your own modeling solutions and come up with a workflow that’s comfortable for you.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 102-ep
Lecture 3 103-vertex
Lecture 4 104-segments
Lecture 5 105-poligons
Lecture 6 106-borders and elements
Lecture 7 107-modifiers
Lecture 8 108-tracing
Lecture 9 109-getting starting
Lecture 10 110- ep modeling
Lecture 11 111- ep modeling 2
Lecture 12 112-uv unwrap
Lecture 13 113-photoshop
Lecture 14 114- quick rendering
Section 2: the bird
Lecture 15 201- ds modeling
Lecture 16 202-ds unwrap
Lecture 17 203- ds photoshop
Section 3: 300-cat
Lecture 18 301- cat modeling 1
Lecture 19 302- cat modeling 2
Lecture 20 303- cat modeling3
Lecture 21 304- cat unwrap
Lecture 22 305- cat unwrap2
Lecture 23 306- cat unwrap3
Lecture 24 307-cat- texture
Lecture 25 308-cat details
Section 4: 400-tikihead
Lecture 26 401- tiki intro
Lecture 27 402- tiki poli edit-1
Lecture 28 403- tiki poli edit-2
Lecture 29 404- tiki poli edit-3
Lecture 30 405- tiki poli edit-details
Lecture 31 406- tiki unwrap
Lecture 32 407- tiki photoshop
Section 5: 500-carter
Lecture 33 501-carter-intro
Lecture 34 502-carter-ep
Lecture 35 503-carter-ep2
Lecture 36 504-carter-ep3
Lecture 37 505-carter-ep4
Lecture 38 506-carter-ep5
Lecture 39 507-carter-details
Lecture 40 508-carter-unwrap
Lecture 41 509-carter unwrap details
Lecture 42 509-carter-uv editor
Lecture 43 510-carter ph1
Lecture 44 511-carter ph2
Animators, Architects, Designers, Modelers, Video Game Designers,3d modelers
Homepage
https://www.udemy.com/course/3d-max-modeling-cute-characters-starting-kit/
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