UNIGINE 2.17.0.1 with Add-ons Win x64



Free Download UNIGINE 2.17.0.1 with Add-ons | 21.5 Gb
Owner:UNIGINE
Product Name:UNIGINE Community
Version:2.17.0.1 with Add-ons *
Supported Architectures:x64
Website Home Page :

https://unigine.com/

Languages Supported:english
System Requirements:Windows **
Size:21.5 Gb
UNIGINE_Community_Windows_2.17.0.1
CameraSwitcher1.0.0crossa.upackage
countryside2.17cross.upackage
Deer_monument1.0.2cross.upackage
docs_sample_content2.17cross.upackage
Procedural_Noise_Materials(Graph)1.0.0cross.upackage
road_tool_constructor2.17cross.upackage
scans2.17cross.upackage
Sea5kg__Stone_Generator0.0.4crossa.upackage
unigine_course_projects_addon_2.17.upackage
vegetation2.17cross.upackage
vfx2.17cross.upackage
UNIGINE Engine has been updated to version 2.17.0.1. The development team like to thank all of you for your valuable feedback and bug reports helping us get better. This hotfix resolves a number of issues introduced in 2.17.

DirectX 12 and Vulkan (Production)
DirectX 12 and Vulkan support is now production-ready and available for everyone (both in the Editor and runtime)! The immediate effect is increased CPU performance.

Panorama Space Dynamic Global Illumination (PSDGI)
We have added a new Raymarching mode for the Environment Probe light source. This is a far more advanced high-quality dynamic GI technique than any other solution used in UNIGINE before. This technology combined with the new spatial temporal denoiser is a huge step to a full-scale GI solution.

The new denoiser implementation deals much better with noise in reflections and diffuse lighting and at the same time it is smart enough to preserve illumination details. So, now we do not apply denoiser for each post-effect, instead we do it once for the whole resulting indirect specular and indirect diffuse buffers. This approach enables us to effectively remove noise for any GI technique such as SSRTGI, SSR, or even ray tracing.
Performance Optimizations
– Switch to DirectX 12 can give up to 30% performance boost on the CPU side
– Multiple optimizations all over the engine
– Asynchronous GPU-to-CPU data transfer
– Improved asynchronous mesh streaming
– Better Landscape Terrain streaming
This release also brings improvements of asynchronous streaming performance for Landscape Terrain and reduction of performance spikes.
Better Tools
Productivity of the content creators is a critical factor for success of a project. That’s why we keep improving our toolset, adding new features and polishing the existing ones.
– Faster UnigineEditor startup
– Updated Texture Profiler and visualizers
– New Surface Profiler
– More advanced helpers
– Advanced filtering in Materials Hierarchy
– Cluster Paint Tool update
– Better focus and selection
– Improved dependency search and assets management
– Cleaner improvements
– Version Control System Plugin (SVN)
Photon Engine Integration (Network)
Photon is a popular networking engine and multiplayer platform that can handle all requests on their own servers. You can concentrate on implementing your application (gameplay) logic and features in your UNIGINE project, leaving the networking part to Photon, and create a sophisticated multiplayer networking solution. We have added a small sample demonstrating how to integrate the Photon engine into your UNIGINE project.
VR Support + IG Template

Studies confirm the high effectiveness of training in VR for many industries, and aviation is no exception. VR solutions are highly scalable compared to classic simulators. All interior equipment is represented within the virtual environment; trainees need only VR headsets and flight controls. To give you an ability to use features offered by the High-Level Image Generator (IG) Application Template for building VR-based simulators we have added a new IG+VR Template enabling you to automatically create a project with both VR and IG features. The work on this template has only started, and it only contains basic VR and IG logic at the moment, but we’ll continue developing it in upcoming releases. The IG system is available only in the Sim edition of UNIGINE SDK.
Water Decals Updated
Water Decals have been improved and now support black albedo color enabling you to create oil spills on water surface.

Water Decals now support the auxiliary buffer, enabling you to imitate local water temperature changes (cooling down or heating up, like in case of burning oil spills) and visualize them in thermal sensors.
Weather Radar
Weather radar (aka WSR) used to monitor weather ahead of the aircraft (clouds and precipitation) is an integral part of a professional flight simulator enabling pilots to train strategic and tactical planning of a safe flight trajectory. Now it is available out-of-the-box implemented as a MeteoRadar component, a part of the IG Aviation add-on included in Sim SDK edition. The radar works with 3D volumetric clouds generated by UNIGINE’s advanced Clouds System ensuring consistency of radar readouts with the view from the aircraft cabin.
Improved CIGI Symbols Support
CIGI Symbols support has been extended to enable you to create and manage a wide range of Head-Up Displays (HUD) you need. This feature is available only in the Sim edition of UNIGINE SDK.

Other Changes
– Improved packages system
– Material graph editor updates
– Spacers and deflectors for particles
– GPU particles (experimental)
– Buffered input for joysticks and gamepads
– Updated Add-On Store
– New API samples (floating boats, tracked vehicles, input handling, etc.)
– And a huge list of other major improvements!

Engine
– Fixed an issue with transparent blur effect rendering for the mesh_base material on DirectX 12.
– Fixed an issue with World Bound Boxes of nodes resulting in incorrect rendering of shadows.
– Fixed a crash and shadows rendering issues related to out-of-bound access on high CPU/core count rigs.
– Fixed an issue with emission rendering for the grass_base material.
– Fixed issues with the Surround plugin rendering on VULKAN API.
– Fixed handling of IO errors on decompressing data of Landscape Layer Maps (lmap).
– Restored the missing dirt_scale slider in the render_composite.basemat material eliminating related shader compilation errors.
– Fixed issues with adding clouds and water to the Screen Color Opacity buffer.
– Fixed processing of GPU streaming tasks for the Landscape Terrain object data sometimes leading to engine becoming unresponsive.
Editor
– Fixed an issue with unavailable context menu items in the Materials window on enabling States in filters.
– Fixed a crash on performing an UNDO operation after editing a Landscape Layer Map with a normal and inverted brushes.
– Fixed a crash on selecting a compressed mask texture in the Clutter Mask Paint Mode as well as other issues related to creation of render target textures with compressed formats.
– Fixed an issue with updating default parameter values of material graphs after changing them [DirectX 12].
– Fixed an issue with baking light from static World Light sources to Global Illumination. Multiple bounces are now properly baked into Voxel Probes and Lightmaps as well.
– Fixed an issue with painting masks for Clutters attached as children to the Landscape Terrain object.
– All links to Documentation from UI now lead to the corresponding version of Docs.
Other Improvements
– Fixed DirectMemoryImport sample and added information on supported file formats.
– Fixed errors on saving a world in C# components that use Input functions related to uint-enum values conversion.

UNIGINEis a fully-featured game engine empowering all sorts of interactive entertainment (both indoors and in open worlds) with cool graphics. The engine was designed to be a flexible framework for any creative ideas, so it provides a lot of freedom in building the game of your dreams, be it Action, RTS, FPS, RPG, Quest, MMORPG or a unique mixture of genres. Unigine Engine is also a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system), which are used by overclockers, and technical media.
UNIGINE 2 Community – Launch Trailer
To support the creative endeavors of individual enthusiasts and small projects, scientists, students, and non-profit organizations from all over the world UNIGINE launches a highly anticipated free Community edition of its real-time 3D engine.
UNIGINE Community: Indie Projects Compilation (Powered by UNIGINE 2 Engine)

We are proud to share some indie projects created in nine months since the launch of the UNIGINE 2 Community SDK
Established in 2005,UNIGINEis a global IT company focused on real-time 3D technologies. We deliver cutting-edge B2B and B2C solutions for simulation, visualization, scientific research, video games, virtual reality systems and more. Our products have received worldwide acclaim for pushing technology frontiers further than ever imagined. All of our projects are based on our own real-time 3D engine, which was developed in-house completely from scratch. The SDK is also available for licensing to 3rd-party software developers.

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