Solid Angle Cinema 4D to Arnold 4.6.8 (x64)



Free Download Solid Angle Cinema 4D to Arnold 4.6.8 | 5.0 Gb
Owner:Solid Angle
Product Name:Cinema4D to Arnold (C4DtoA)
Version:4.6.8
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows, macOs & Linux *
Size:5.0 Gb
TheSolid AngleTeam, a bussines Autodesk, is pleased to announce the availability ofArnold (C4DtoA) 4.6.8 for Cinema4D. This update uses Arnold 7.2.5.2 and is a feature release bringing minor improvements to the Arnold Scatter object and the isolate selected workflow in the IPR.


4.6.8 – Arnold for Cinema 4D – Date: 13 February 2024
Enhancements
– Shape index via Effectors in Arnold Scatter:
The Arnold Scatter object now reads the shape index (Modify Clone parameter) from its Effectors in the new ‘effectors’ Shape Mode. You can use Fields via the Plain Effector or Cinema 4D shaders via the Shader Effector to control the distribution of shape instances across the surface. (C4DTOA-3010)

– Instance visibility via Effectors in Arnold Scatter:The Arnold Scatter object now reads visibility from its Effectors. That means the Hide mode of the Push Apart Effector is now supported. (C4DTOA-3011)
– New isolate selected options in the IPR:You can now choose which type of nodes are filtered by isolate selection in the IPR window. Objects and lights are filtered by default, material selection is ignored. Settings are available from the context menu of the toolbar button and the Render menu. (C4DTOA-3094)

Bug Fixes
– C4DTOA-3137 – Pasting an aov_write node does not create the AOV automatically
– C4DTOA-3143 – Viewport preview lost when material has an aov_write shader
– C4DTOA-3144 – Wrong transform when creating scene objects from a procedural
– C4DTOA-3146 – OSL shader UI fails to populate combo box with negative values
– ARNOLD-9734 – Cache and texture flush requests were ignored
– ARNOLD-14660 – Crash changing imager parameter after disconnecting from driver
– ARNOLD-14644 – Autobump goes away at extreme magnification
– ARNOLD-14287 – Rare crash when compiling OSL shaders during IPR
– ARNOLD-14650 – [GPU] OptiX denoiser renders black when using more than one GPU
– ARNOLD-14631 – [GPU] Random crash with textures
– ARNOLD-10216 – [GPU] Log should report why a GPU is not matching requirements
– usd#1812 – Fix a startup time regression introduced in 7.2.4.0.
– usd#1753 – Fix a problem with Yeti where the transforms of the ArnoldProceduralCustom were not taken into account in kick and USD procedural.
Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
How to render Cinema 4D Pyro in Arnold Renderer! (Quickstart)
Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

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