Chaos V-Ray 6.00.01 for Cinema 4D | 2.5 Gb
Product:Chaos Group V-Ray 6
Version:6.00.01 for Cinema 4D
Supported Architectures:x64
Website Home Page :www.chaosgroup.com
Languages Supported:english
System Requirements:Windows *
Size:2.5 Gb
Chaos has released V-Ray 6 for Cinema 4D. New features in the latest major version of the renderer include V-Ray Enmesh, Chaos’s system for repeating geometry across the surface of an object without instancing, and procedural clouds in V-Ray Sky.
V-Ray Decalcan project anything, from 3D stickers and labels to weathering elements like cracks, stains and scratches, onto any surface – all in a few clicks. Decals can be applied at angle, without extra UVW work or disturbing the underlying materials, giving artists more creative freedom in their work. A displacement setting is also available for when users want even more realism.
VRayEnmeshis a new system that repeats geometry across the surface of an object in the most memory-efficient way possible. With Enmesh, artists can start treating geometry like a texture, creating patterns like panels, fences and fabrics that are ready for their close-up. Enmesh is so easy on the memory, users can add billions of polygons to a scene without compromise.
Procedural Cloudshave been added to the V-Ray Sun and Sky system, removing the need to settle for a static HDR or a cloudless sky. Artists can now customize their scenes, taking full advantage of ray-traced lighting, ground shadows and volumetric effects as they animate.
Additional Updates Include:
–Particle rendering support– Quickly render particles based on different parameters such as size, speed and color. It’s now easier to create a wide variety of effects – from splashes and foam to bubbles and sparks.
–ACEScg Support– Gain a wider color palette with an industry-standard ACEScg color-encoding system, complete with automatic adjustments for textures, dispersion, sun & sky and light temperature.
–Finite Dome Light– Fine-tune the scale and depth of your product designs/HDRI renders with the V-Ray Dome Light’s new, more flexible ground projection capabilities.
–Light Cache in IPR– The output of V-Ray’s Interactive Production Renderer (IPR) is now identical to the production renderer, so teams can make better decisions in the moment.
–Better Reflections– With the new energy compensation updates, rough metals and surfaces will look even more realistic.
–Better Translucent Materials– Render frosted glass and marble faster with the V-Ray Material’s new illumination mode.
–Thin-Film Materials– A new thin-film layer has been added to the V-Ray Material, making it easy to create iridescent materials like soap bubbles and oil spills.
–Panorama Viewer– Panoramas can now be explored and edited in the V-Ray Frame Buffer (VFB), without the need for third-party tools.
–Composition Guides– A new proportions layer makes it easy to pick the right camera angle with the help of visual guides like the rule of thirds and the golden spiral.
–VFB IPR Selections– Materials, objects and focal points can now all be selected while rendering, with a simple mouse click.
V-Ray for Cinema 4Dputs industry-standard technology for photorealistic 3D rendering into the hands of Cinema 4D artists and designers. With smart tools and powerful rendering capabilities, Chaos V-Ray’s combination of speed and creative control is perfect for any project.
Chaos has released V-Ray 6 for Cinema 4D. New features in the latest major version of the renderer include V-Ray Enmesh, Chaos’s system for repeating geometry across the surface of an object without instancing, and procedural clouds in V-Ray Sky.
Changes unique to the Cinema 4D edition include the option to convert existing V-Ray materials to the new V-Ray Node materials and support for rendering particles, including those generated by X-Particles.
V-Ray 6 for Cinema 4D – now available
V-Ray 6 for Cinema 4D packs in powerful, new tools that will empower you to free your imagination and bring even your boldest ideas to life.
Chaos Groupis a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company’s research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo.
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