Chaos Phoenix 5.01.00 for Autodesk 3ds Max (x64)



Chaos Phoenix 5.01.00 for Autodesk 3ds Max | 781.1 mb
Product:Chaos Phoenix
Version:5.01.00 for Autodesk 3ds Max *
Supported Architectures:x64
Website Home Page :www.chaos.com
Languages Supported:english
System Requirements:Windows *
Size:781.1 mb
Chaos has released Phoenix 5.01.00, the latest version of its fluid simulation software for Autodesk 3ds Max. This update is primarily a quality improvement release, but there are some changes in functionality.


5.01.00 Official release – Date: 13 July, 2022
With the Chaos Phoenix 5.01 hotfix we added support for V-Ray 6.
Using V-Ray 6, now Phoenix’s Particle Shader will render in Points mode with V-Ray GPU.
Also, now with V-Ray 6 CPU Phoenix can render the Normals, Velocity, Cryptomatte and Multimatte render elements in the default Volumetric mode, without needing to switch to the slower Volumetric Geometry mode of the Simulator or the Render as Geometry mode of the Particle Shader.
With any version of V-Ray CPU, Phoenix can now render volumetrics using a custom Phase Function, allowing you to control of the Smoke does forward scattering of light (allowing you to render realistic clouds) or backscattering (allowing you to render more realistic dust and smoke).
With V-Ray 6 for 3ds Max, the Probabilistic Volumetrics options are no longer in the Phoenix atmosphere and can be controlled from V-Ray’s render settings.
Now all of the Simulator options are available in the Phoenix Standalone Simulator – we added Splash, Mist and Foam, as well as Resimulation.
Sources can now emit Mist particles into the simulation directly.
As always, we sped up different parts of the simulation and rendering and fixed a few bugs, most notably in the FLIP liquid solver and Active Bodies, as well as in the Particle Shader and Standalone Previewer.
NEW VOLUME SHADER Phase Function control in Ray-Traced Scattering mode for the Smoke Color allowing to render realistic clouds with V-Ray CPU
NEW STANDALONE SIMULATOR Foam, Splash/Mist and Resimulation options of the Simulator are now supported, except for Time-Bend Resimulation
NEW STANDALONE SIMULATOR Restore option for the Standalone Simulator (-restoreFromFrame=nnn)
NEW FLIP LIQUID SOLVER Emit Mist particles from Liquid Sources
NEW RENDER ELEMENTS Velocity, Normals, Cryptomatte and Multimatte render elements in Volumetric mode with V-Ray 6 CPU for the Simulator, Voxel Shader and Particle Shader
NEW PARTICLE SHADER Point mode rendering on V-Ray 6 GPU
NEW GRID TEXTURE ‘Render-time Only’ option for the Grid Texture
NEW USER INTERFACE Added tooltips to all options in the Simulator, Voxel Shader, Active Body Solver and helpers, thinkingParticles operators
IMPROVED SIMULATION GENERAL Added Custom Start and Stop frames for Resimulation
IMPROVED PATH FOLLOW Support for Multi-Splines in the Path Follow force
IMPROVED VOLUME SHADER Enabled "Use Probabilistic Shading" by default for new scenes and moved it from the Phoenix atmosphere to V-Ray 6’s Settings->Volumetrics rollout
IMPROVED USER INTERFACE Added a "Get Support…" item in the Phoenix FD menu, leading to chaos.com’s support request form
IMPROVED INSTALLATION The installer for V-Ray 6 no longer places vray_phoenix, field3dio_phx, openvdbio_phx and distance_measurer_phx in V-Ray’s plugins directory; Instead it appends the VRAY_FOR_3DSMAXXXXX_PLUGINS environment variable
FIXED FIRE/SMOKE SOLVER Buffered conservation produced different results on each run
FIXED FLIP LIQUID SOLVER Restoring a simulation with Initial Fill Up when the first frame was a backup frame doubled the liquid particles
FIXED FLIP LIQUID SOLVER Hang during simulation if there was a Birth volume object outside of the simulation grid, since Phoenix 5.00
FIXED FLIP LIQUID SOLVER If a Birth Volume geometry exited the Simulator, the Birth Volume stopped working and particles started getting created
FIXED FLIP LIQUID SOLVER Splash and Mist born from Sources didn’t turn into liquid when they hit a solid or liquid surface when Affect Liquid was nonzero
FIXED FLIP LIQUID SOLVER Splash splitting to Mist with nonzero Affect Liquid could create liquid particles in mid air, since Phoenix 5.00
FIXED FLIP LIQUID SOLVER Initial Velocity Multiplier was applied only to some, but not all newly created Splash particles when Affect Liquid was nonzero
FIXED FLIP LIQUID SOLVER The Liquid Simulator’s Adaptive Grid expanded incorrectly in Jammed directions if the opposite wall was open
FIXED FLIP LIQUID SOLVER Pausing a simulation with Active Bodies or animated bodies could cause a hang
FIXED ACTIVE BODIES Could not change the Center of Mass of Active Bodies, since Phoenix 5.00
FIXED VOLUME SHADER Render pre-processing of volumetrics used just the first NUMA node on NUMA machines
FIXED PARTICLE SHADER Particle Shader’s Under/Above Water Subgroups ignored the Liquid Simulator’s Isosurface Level and always used 0.99
FIXED PARTICLE SHADER Particles in Splashes mode did not get hidden if they were underwater when the liquid was displaced in case Count Multiplier was above 1
FIXED PARTICLE SHADER Collecting and Count Multiplying particles used just the first NUMA node on NUMA machines
FIXED PARTICLE SHADER Crash when rendering using Corona when using the Size Multiplier PA (animated by Particle Age)
FIXED PREVIEW Voxel, Particle, Mesh and GPU Preview preparation used just the first NUMA node on NUMA machines
FIXED GPU PREVIEW Rare GPU Preview crash, since Phoenix 5.00
FIXED CACHE I/O AUR and VDB export and import used just the first NUMA node on NUMA machines
FIXED STANDALONE PREVIEW The frame of ‘Draw Just A Slice’ disappeared when it reached the limits of the Simulator
FIXED STANDALONE PREVIEW Crash when Detail Reduction was too low and the volume information could not fit in memory. Now an error is displayed
FIXED STANDALONE PREVIEW The ‘Step Size As % Of Cell Size’ control in the Standalone Preview was 10 times wider than it should be, since Phoenix 5.00
FIXED STANDALONE PREVIEW Volumes were displayed incorrectly when the GPU Preview and the Orthographic Projection were enabled
FIXED PRESETS The Speedboat quick setup toolbar preset had the Pure Ocean checkbox enabled and thus hid the waves created by the boat
FIXED SUBMITTING SIMULATIONS The default path to PhoenixFDSimulateDeadline.ms was wrong with 3ds Max 2022 and 2023
FIXED SCRIPTING The phxAddNodeProps, phxRemoveNodeProps and phxGetNodeProps MaxScript methods were not visible in 3ds Max since Phoenix 5.00
Phoenixis an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Integrated seamlessly into 3ds Max and optimized to render with V-Ray. Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
Chaos has released Phoenix 5.0, the latest version of its fluid simulation software for 3ds Max and Maya. The update introduces Thruster force and Axis Lock controls for scene objects affected by simulations, new options for controlling foam patterns generated by liquid simulations, and a new Voxel Shader.
In addition, a new standalone edition makes it possible to process Phoenix scene files from the command line, outside the host software; while the Maya edition now runs on macOS as well as Windows and Linux.
Chaos Phoenix 5 – now available
Chaos Phoenix 5 will take your simulations to the next level with new tools that give you more control than ever before. It also enables you to easily create realistic dynamic effects with new and enhanced presets – available for you to use out-of-the-box, or modify to fit your needs. Simulate faster, streamline your workflow, and get more done.
Chaos Czech a.s. is part of Chaos Group,and specializes in developing easy to use, powerful and affordable software for 3D computer graphics and visual effects. Our technology helps artists and designers create photoreal imagery and animation for design, television, and feature films. Corona Renderer is widely used in arch-viz, automotive and product design, and also features VFX capabilities.

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