Chaos Corona 8 HF1 for Autodesk 3ds Max with Material Library | 6.0 Gb
Product:Chaos Corona
Version:8 HF1 for Autodesk 3ds Max with Material Library
Supported Architectures:x64
Website Home Page :
https://corona-renderer.com/
Languages Supported:english
System Requirements:Windows *
Software Prerequisites:Autodesk 3ds Max 2014-2023
Size:6.0 Gb
The software developer Chaos Czech a.s., is part of Chaos Group, is pleased to announce the availability of Chaos Corona 8 HF1 for Autodesk 3ds Max with Material Library. Boost your Autodesk 3ds Max render workflows with more tools and features than ever before, including Chaos Cosmos and Scatter, plus Corona Decal and Slicer.
Corona for Autodesk 3ds Max has received its biggest update ever, with dozens of useful new features and tools, plus a fresh lick of paint and a new name: Chaos Corona.
New features in Corona 8 for 3ds Max and Cinema 4D include:
– Chaos Cosmos – Instant content for your scenes, at no charge, accessible within your 3D software.
– Chaos Scatter – Add rocks, plants, and other details to your scene with ease.
– Corona Decal – Easily add surface details or imperfections, including displacement, from within the 3D viewport, reducing the need to fiddle with UV placement, making it the best-in-industry solution for decals that we know of!
– Corona Slicer – Create easy cutaways that can be animated, which are faster, more forgiving on topology, and have none of the instability of geometry-based booleans.
– Corona Curvature map – Add dirt or wear-and-tear to objects with ease.
– Cryptomatte support – Make post-processing easier than ever.
– Customisable Tone Mapping in the VFB – More realistic results with greater customization options, as you can now create your own customisable stack of tone mapping controls.
– Adjustable PBR reflection tail – Even more realistic materials allowing for "softer" reflections without the blurriness of Roughness/Glossiness.
– Caustics Include/Exclude control.
– Plus much, much more . . .
Chaos Corona 8 for 3ds Max (Hotfix 1)
This release contains the following bug fixes:
Scatter
– Fixed issue where using Unpack option of the installer from network drive did not unpack Scatter
Tone mapping
– Fixed UI delay issue when using tone mapping in Camera with operator-animated keys
– Fixed issue where right-clicking at the numerical value of spinbox led to reset of the value
– Fixed issue where resetting opacity of LUT could reset selected LUT file
– Fixed issues (Non-Standard Format error) when loading different types of LUTs
– Tone mapping pipeline is now created in every scene, without need to interact with it first, allowing users to access it from MAXScript
Cosmos
– Updated Cosmos service shipped with Corona installer
General/Bugfixes
– Fixed issues when using ColorPicker with linear percent value types
– Fixed crash when changing 3ds max 2023 theme
– Fixed issue where switching the renderers can crash after loading saved custom defaults
– Fixed issue where user can’t import models from Cosmos when download folder contains non-ascii characters
– Fixed tyFlow crash when the input mesh is empty
– Fixed color temperature gamma issues in Color Picker
– Fixed issue where clicking on temperature or albedo in Color Picker without changing their values would change the color
– Fix of issue with Color picker, when albedo and color temperature were changing even though they did not change
– Color Picker, fixed changing of values when clicking on spinbox value boxes
– Color Picker, fixed changing of color palette position when clicking into spinbox value boxes
– Fixed Corona objects (Light) being broken in some specific scenes where 3dsmax does not provide version information for an unknown reason
– Clicking "None" in IES rollout of CoronaLight now correctly opens the corona IES folder
– Fixed crash when expanding track view of camera with animated tone mappping override
– Fixed, Distance Map doesn’t update when rendering a sequence
Other
– Added support for Phoenix 5
Chaos Coronais a modern high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, MAXON Cinema 4D, and as a standalone application.
The development of Chaos Corona started back in 2009 as a solo student project of Ondřej Karlík at Czech Technical University in Prague. Corona has since evolved to a full-time commercial project, after Ondřej established a company together with the former CG artist Adam Hotový, and Jaroslav Křivánek, associate professor and researcher at Charles University in Prague. In August 2017, the company became part of Chaos Group, allowing for further expansion and growth. Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high-quality results.
Boost your 3ds Max and Cinema 4D render workflows with more tools and features than ever before, including Chaos Cosmos and Scatter, plus Corona Decal and Slicer. Corona for 3ds Max and Cinema 4D has just received its biggest update ever, with dozens of useful new features and tools, plus a fresh lick of paint and a new name: Chaos Corona.
Chaos Corona 8 for 3ds Max and Cinema 4D – New features
A quick overview of some of the new features in Chaos Corona 8 for 3ds Max and Cinema 4D.
Chaos Czech a.s. is part of Chaos Group,and specializes in developing easy to use, powerful and affordable software for 3D computer graphics and visual effects. Our technology helps artists and designers create photoreal imagery and animation for design, television, and feature films. Corona Renderer is widely used in arch-viz, automotive and product design, and also features VFX capabilities.
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