Michael Fuchs, "Intermedia Games―Games Inter Media: Video Games and Intermediality"
English | ISBN: 1501330497 | 2019 | 296 pages | EPUB | 3 MB
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.
In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them.
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