Game Character Creation with Blender and Unity



Chris Totten, "Game Character Creation with Blender and Unity"
English | 2012 | ISBN: 1118172728 | 320 pages | PDF | 170.2 MB
A complete guide to creating usable, realistic game characters with two powerful tools


Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process
Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge
Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export
Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine
Whether you’re interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me

Download From 1DL
DOWNLOAD FROM 1DL.NET

DOWNLOAD FROM RAPIDGATOR.NET

DOWNLOAD FROM NITROFLARE.COM

DOWNLOAD FROM UPLOADGIG.COM

Links are Interchangeable – No Password – Single Extraction