Elevating Game Experiences with Unreal Engine 5 Bring your game ideas to life using the new Unreal Engine 5 and C++, 2e



English | 2022 | ISBN: 1803239867 | 760 pages | True PDF | 113.42 MB
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry


Key Features
Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratch
Book Description
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You’ll then move on to the first of three projects, building a dodgeball game, where you’ll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you’ll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you’ll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
What you will learn
Create a fully functional third-person character and enemiesImplement navigation with keyboard, mouse, and gamepadProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and behavior treesBuild character animations with animation blueprints and montagesPolish your game with stunning visual and sound effectsExplore the fundamentals of game UI using a heads-up displayDiscover how to implement multiplayer in your games
Who this book is for
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.
Table of Contents
Introduction to Unreal EngineWorking with Unreal EngineCharacter Class Components and Blueprint SetupGetting Started with Player InputQuery with Line TracesSetting Up Collision ObjectsWorking with UE5 UtilitiesCreating User Interfaces with UMGAdding Audio-Visual ElementsCreating the SuperSideScroller GameWorking with Blend Space 1D, Key Bindings, and State MachinesAnimation Blending and MontagesCreating and Adding the Enemy Artificial IntelligenceSpawning the Player ProjectileExploring Collectibles. Power-Ups, and PickupsGetting Started with Multiplayer BasicsUsing Remote Procedure CallsUsing Gameplay Framework Classes in Multiplayer

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