ArtStation – Stylized Fantasy Prop Tutorial with Phil Stoltz


Instructors: Phil Stoltz | 15 Lessons | Duration: 10+ hours
Video: MP4 1920×1048 44 KHz | English | Beginners/intermediate | Size: 7.8910 GB

Greetings!
Throughout this tutorial series you are going to learn AAA techniques that I use personally and professionally to create props for video games! From blockout to final renders, I take you through my thought process and show you how I use various software like Maya, ZBrush, and Substance Painter to create: blockouts, sculpted wood, sculpting foliage, proper UVs and packing methods, lighting, and rendering in Unreal Engine 5 and more! My goal is to give you more confidence in the asset/prop creation process for video games.
NOTE
This course is intended for those wanting to further their knowledge of video game pipelines and will require a basic level of understanding in Maya, ZBrush, Photoshop, Substance Painter, and UE5. Intended for beginners/intermediate users.
What You Get
-10+ hours of recorded content
-15 video of my going over my process for how to create a stylized fantasy prop.
Product Outline
In each of these videos, I walk through my process in real-time and explain my methods and thoughts. Once I have gone over "How to" I speed the videos up and use the techniques I taught. After the sped up portion, I talk about any pitfalls I ran into along the way and explain anything that wasn’t covered earlier.
00_Intro: In this video I look at the concept and break down it’s individual parts and talk about ways to approach it as a whole.
01_The_Blockout: Here I discuss how to approach a blockout model and what to do and not to do. (Live commentary video & sped up video)
02_Preparing_The_Sculpt: I talk about specific techniques and methods to prepare the blockout model for sculpting in ZBrush.
03_Sculpting_The_Chest_Pt_01: Here I go over techniques for decimating our meshes down to get ready for sculpting. I also show how I sculpt stylized wood. (Live commentary video & sped up video)
04_Sculpting_The_Chest_Pt_02: Continuation of part 1…
05_Sculpting_The_Books: I show how easy it can be to sculpt simple stylized books using ZBrush.
06_Sculpting_The_Papers: I show how easy it can be to sculpt simple stylized pieces of paper using ZBrush.
07_Sculpting_The_Foliage: In this video I show how I create foliage using only ZBrush.
08_Unwrapping_Pt_01: In this video I show how to clean up a decimated low poly mesh in Maya and prepare it for unwrapping.
09_Unwrapping_Pt_02: This is a continuation of Pt_01 as well as show how I approach unwrapping and also packing of the UVs using Maya.
10_Texturing_The_Chest_Pt_01: I show you how I tackle the start of a stylized asset using Substance Painter.
11_Texturing_The_Chest_Pt_02: Continuation of Part 01
12_Texturing_The_Chest_Pt_03: Continuation of Part 02
13_Texturing_The_Foliage_and_Pages: I show you similar steps of texturing but how I approach texturing the foliage in Painter and doing some simple but effective hand painting in Photoshop for the pages.
14_Lighting_&_Rendering_in_UE5: I walk you through how to set up a very easy scene in UE5 and how to set up some simple lights as well as setting up a cinematic camera to take some high quality renders for the prop.
Release Notes
Added in a new video "Assembling_and_Texturing_The_Pages_and_Foliage"

https://www.artstation.com/marketplace/p/mVbOn/stylized-fantasy-prop-tutorial

Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me


DOWNLOAD FROM RAPIDGATOR.NET
DOWNLOAD FROM RAPIDGATOR.NET
DOWNLOAD FROM RAPIDGATOR.NET
DOWNLOAD FROM RAPIDGATOR.NET

DOWNLOAD FROM NITROFLARE.COM
DOWNLOAD FROM NITROFLARE.COM
DOWNLOAD FROM NITROFLARE.COM
DOWNLOAD FROM NITROFLARE.COM

DOWNLOAD FROM UPLOADGIG.COM
DOWNLOAD FROM UPLOADGIG.COM
DOWNLOAD FROM UPLOADGIG.COM
DOWNLOAD FROM UPLOADGIG.COM

Links are Interchangeable – No Password – Single Extraction